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The game was originally developed by Pipeworks Software, then passed off to Area 52 Games, and then finally to Nvizzio Creations. Typically when a game switches hands that many times it's indicative of troublesome development and later developers may have more trouble adapting to the work of the other studios. See More
It is very hard to make paths on a grid or parallel to each other and it's hard to get the paths to connect where you want them to, and the snap to path system makes it near impossible to select the right spot. Also, path segments are created in oddly sized chunks making them very hard to customize. See More
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