Taking place four years after the events of StarCraft: Brood War, StarCraft II pits Jim Raynor against the Terran Dominion and its Emperor, Arcturus Mengsk. However, a terrible foe has re-emerged after four years of silence, bringing with it a shadow of a greater evil to come.
Pro Campaign features an engaging story and acts as a tutorial
StarCraft II tells a very concise and cohesive story, exclusively featuring the Terran, with some exceptions during optional missions. During the campaign, the player is asked to make several choices which partially alter the storyline, as well as give access to some units, while making other completely unavailable. With a new unit unlocked nearly every mission, these levels utilize unique gameplay mechanics that highlight the specific uses of each new unit that is unlocked, thus allowing players to familiar with them. For example, one mission highlights the maneuverability of the Viking, an aircraft that can quickly fly across the map, killing other aerial units, and transforming to become a walking vehicle that can annihilate ground-based enemies.
Con Large focus on micromanagement
Following closely in StarCraft's footprints, StarCraft II relies on extensive micromanagement; engaging in a battle with an enemy while, at the same time, deploying a side force to harass the enemy base or to flank in a large fight. If titles featuring wars of attrition and slower-paced gameplay garner more of your interest, StarCraft II may prove a difficult challenge.