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Civilization V has a large assortment of nation leaders to choose from that have an even bigger assortment of scenarios that are able to play out for said leaders. Each game can be quite unique in this way as each leader allows for a different nation to be controlled.
The community for Civilization (any of them) is simply great. Whether you're talking about finding people to play with, the modding community, or just the playerbase in general, there's always people around to help out with any questions you might have. The people who share a love of Civili...
Policies are used as a tool to gain a variety of customizations that benefit ones society. There is a branching tree of policies that will allow the user to pick certain aspects that will suit them best such as adding law or religion to ones society which will give gains in certain aspects.
It can be pretty difficult to win by diplomacy or culture which does add some challenge to the game but it can get tiresome if one keeps winning by only military or timed victories. You can remove the timer on games, which will make diplomatic or culture victories a bit easier.
While it may be difficult to take in at first the skill tree in Path of Exile is quite expansive allowing for many areas of the characters skills to be customized. The tree is so large there are numerous guides online on how to build specific optimized characters as well as an unofficial companion...
StarCraft II tells a very concise and cohesive story, exclusively featuring the Terran, with some exceptions during optional missions. During the campaign, the player is asked to make several choices which partially alter the storyline, as well as give access to some units, while making other compl...
Following closely in StarCraft's footprints, StarCraft II relies on extensive micromanagement; engaging in a battle with an enemy while, at the same time, deploying a side force to harass the enemy base or to flank in a large fight. If titles featuring wars of attrition and slower-paced gamepl...
Build rockets, space planes, space stations, rovers, landers, probes. Explore planets, moons, capture asteroids. With the addition of mods you can even test warp drive, set up a communications network, colonize a planet, mine for resources and much much more. It can even simulate our solar system (...
The physics engine does a reasonably accurate job of replicating the fundamentals behind both orbital dynamics and rocket design, so by going through the tutorials and experimenting, you're actually learning some real rocket science.
Contributor for 9 months
Recommended 9 months ago
Phoenix hasn’t added their experience, pros or cons to their recommendation.
Recommended a year ago
ProEndless scenarios and replayability
ProFantastic tactical combat
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