What are the best games to introduce to someone who normally plays casual games, in order to get them interested in hardcore gaming?
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Such as farming, fishing, mining, forestry, exploration and meeting people. This allows for many elements to explore in the game that expands the gameplay but also allows for freedom of choice in what to do and when to do it. See More
While it is the bread and butter of the gameplay, the amount of work that needs done from the start is quite a lot and so you will be doing the same thing over and over again. The whole farm is dilapidated, meaning everything needs cleaned up, weeds need cleared, rocks need cleared, tress need cleared, the whole house needs rebuilt. this amount of what are basically chores may not appeal to all as it is quite a feat to take on. See More
Just like in the real world, operating a farm is a lot of work, especially if one is set on expanding said farm. The game works just like this in that the player is always driven to expand on what they have, be it growing more crops, raising more animals or just improving ones house and equipment. This makes for a game that drives the player to keep playing just a little bit longer to get just one more thing done. See More
Menus feel odd in that some controls work in some areas while not in other such as item management when using chests. There is also a lack of information in the game on how to do things, which means the player must figure it out through trial and error. While this is much like an old school game it would be nice to have a few things explained in order to not miss anything important in the game like certain festivals. See More
The games options see resolution support, controller and keyboard support, of which the controller support even has a rumble feature (for those that have controllers with rumble support). Keyboard support also has built in key-bind support, for those that do not have a separate key-bind support app. See More
Each day in the game may feature different weather depending on the season in the game. From rain to snow to natural disasters, each forces the player to adapt their workload to that days forecast. This keeps the player on their toes and forces them to plan for events to make sure they have the needed supplies for when different disasters happen. See More
The game is reported to taking over 10 hours for one season in the game, of which their are four season in a year. Which means it can take 40 hours just to get though the first year in the game, of which there can be many. This means a user can easily sink in 100s of hours into the game, making for quite a bargain for a $15 game. See More
There is no manual saving in the game, it auto saves when sleeping or or moving on to the next day. This is convenient as the player does not need to remember to save, which could lead to accidental lost data. This system also prevents the player taking advantage of the randomly generated mines, as it could be too easy to exploit for rare items. See More
City to city resource sharing can only take place if both cities are able to provide said resource with one borrowing some from the other. There is no way to share resources with a city that for instance does not have a power plant and power is what the player wants to share. See More
Animal Crossing: New Leaf puts you in the shoes of a mayor of a village of talking animals, where you get to manage the village's events and generally make decisions to make your neighbors happy. While you can make plenty of bureaucratic decisions like when and where to host village get-togethers and events, you also get to manage your own home, your character, and your finances. It gets more in-depth than what you may expect, providing some pretty addictive fun in getting everything just right. Finding the best ways to decorate your house with furniture you bought or received as gifts from your friendly neighbors, collecting new clothes to customize your character, and somehow earning enough money to pay off your home mortgage loan are all part of your daily life in Animal Crossing. You can easily get hooked from all the ways you can pick and choose from so many different activities. See More
Because there's so much to do in the game, you can get caught up in wanting to do everything, all the time. Whenever you can finally afford that latest upgrade for your house, there's always something else to do, like staying on track with your mayoral duties, and then another thing and another thing. It's possible to become too addicted to Animal Crossing to the point where you prioritize a scheduled meeting with a villager at your house, for example, over real-life obligations. See More
There are next to no restrictions on when you can do things. You can go fishing, collect clams, dig up fossils, go shopping for clothes and furniture, chat with your neighbors and write them letters, participate in town events, and tons more whenever you feel like it. The only major thing is that the game runs according to the real world clock, so for example, there are some villagers that only show up at night, and you won't be able to interact with them during the day. But this is natural enough that it's not too much of a bother; you can always go off and do other activities until the right time comes up for your target goals. See More
The game opens up a lot with the multiplayer activities with your StreetPass friends through the Nintendo 3DS. You and a group can all join up in one of your friends' towns to hang out together at town events, play mini-games, or just generally get up to all kinds of trouble by terrorizing the villagers if you really wanted to. Anything you do here doesn't affect the host's actual town, so you can make the neighbors angry, cut down all the trees, or whatever else without worrying about your friend losing out on their own progress in single-player. See More
The platforming definitely isn't stale and consistently adds new movement mechanics to keep things feeling fresh throughout your run. Glowing red orbs will send you flying in a certain direction, jump pads will blast you high into the air, and diamonds will give you an extra dash in mid air. Jumping, bouncing, and climbing around the various levels just feels fluid and fun with all these extra goodies that are seemingly endless and continually add flavor into the platforming aspect. There's a lot of "oh, that's cool!" moments when playing and discovering something new for the first time such as using a group of diamonds to chain a jump that's not only fun to watch, but fun to perform. See More
Although dying in this game helps to reinforce the game's overall theme of never giving up in the face of a challenge, this can be a turn off to some players. Missing the same jumps and landing on the same spike traps constantly can only happen so many times before it becomes frustrating more than fun. See More
Checkpoints are encountered quite often, so when you inevitably die, you won't have to replay a huge portion of the level. This helps to keep the frustration to a minimum when tackling a particularly tricky section of a level, and lets you practice the part that's giving you trouble rather than making you replay the entire level. See More
During one level, there is wind that pushes and blows you around, but it doesn't always work in your favor. It may send you hurtling off a steep drop right into a spike trap or ruin your carefully timed midair dash. It's very random which way it'll decide to move you, and can therefore feel unfair at times. See More
In each level, there is a single hidden cassette tape, often in a hard to reach area. The platforms in these areas move to the beat of the level's soundtrack, and have to be correctly navigated to reach the tape. Similar to how old school cassettes tapes had two sides, collecting this tape will unlock the "B side" of each level. This presents the player with a much more challenging version of the level, adding new jumps, traps, and dangers. These remixed levels are extremely difficult and will provide a challenge for even the most seasoned platforming veteran. So if you've beaten the base game, and crave even more of a challenge, you will be pleased with this feature. See More
The game reinforces the attitude of never giving up, even in the face of a seemingly impossible challenge or self-doubt, and does this by tying this heartfelt theme into the gameplay itself. As Madeline sets out to scale to the top of the mountain, she will encounter a lot of depression, anxiety and self-doubt along the way, which literally manifests into an alternative version of herself simply called "Part of Me". A part of ourselves many of us are all too familiar with. During the more challenging parts of the game, this other self will appear to taunt, belittle, and even chase Madeline around telling her she's not good enough, and she'll never reach the top. She'll be a constant source of doubt throughout the duration of the game. But, after every player death, failure, and missed jump, the game will gently remind the player to "Keep going. You've got this!" and "You're learning!" along with other inspiring messages that encourage you to push past the doubt, and keep trying until you beat each challenging level. See More
Each level features its own environmental hazard, which means players will have to adjust their strategies from time to time. One level is filled with winds that shift, sometimes assisting you across wide gaps and at other times stopping your progression forward or causing you to miss jumps. Another is shrouded in darkness with the area only illuminated when you're in mid-jump. Regardless of the hazard at play, they all add an extra level of challenge to keep players on their toes, even if they're seasoned platforming veterans. See More
For those who may not be so good at the platforming aspect of the game, Celeste offers an assist mode which allows players of all skill levels to experience the game in full. During gameplay, there are a few on-demand options available to do things such as become invincible (avoid spike traps and enemies), extend the air dash (jump further), and even slow the whole game down in 10% intervals. This is a great addition that makes the game accessible for all skill levels, and it's completely optional so that players who want the full challenge don't have to use it. See More
Emotions replaces the old system of traits. Using emotions to regulate how sims behave does feel more natural to a way a person would behave making for a more realistic feeling simulation. This allows the player to feel more immersed in the game. See More
The Sims 4 is missing a lot of features and options that were in previous version making the title feel unfinished or rushed. Of course it all could be a ploy to sell these features to the consumer at a later date basically making the users pay for the games content piecemeal. See More
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