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The game works a lot like a text adventure in a roguelike wrapper. The decisions asked of the player during this adventure can affect much of the stories plot, making for an interactive story through choices such as telling aliens you are a god in order to potentially receive less trouble in your encounter with them, to abducting aliens in order to sell them for a profit. One choice may appeal to the player more than another, it also provides a way to role play as a morally bankrupt space captain. All in all though this is all up to the player, which can be really fun to see what may happen. See More
The amount of choices to be made (many not being good ones) and the randomization of the game makes for a situation that may be too difficult for some. This is not a game that you will beat in one play session nor 10, it takes a lot of time to get in a good run that results in winning, which some people may not have patience for. See More
The PC version of the game had extra DLC that one could pay for to extend the games gameplay. This content is included in the iOS version for the singular price of $9.99. So could be argued the iOS version is the better deal for the price. See More
Even though the game was designed to be played with a keyboard and mouse originally the touch controls work exceptional well. Some could argue better that keyboard and mouse. The gameplay and design lends itself very well to the touch screen, which makes playing the game a joy on iOS. See More
The rougelike game design combined with the huge amount of choices that can be made in both encounters as well as ship management makes FTL a highly strategic game as you never quite know what the game is going to throw at you. There are many decisions that can be made in the game, such as what parts of an enemy ship to target (their shields, their weapons) or where to concentrate your defensive strategies, such as powering up an ion engine to run, or powering up ones shields to stay and fight. These choices can all effect the final outcome of the game, so it is up to the player to make the best decisions at their disposal. There are also many choices of ships to use and equipment layouts for each that can be tweaked. Depending on the ship used and what equipment is used or where it is place can greatly affect how the game will play out as well as how the game will need to be played. If choosing a fast ship with low shield power, it will be best to outrun a lot of encounters. Where as if choosing a slow ship with good gun capabilities and a high shield power, a good strategy would be to go in guns blazing for each encounter. See More
In addition to basic difficulty adjustment, the player can choose whether death is permanent (in classic roguelike style) or merely resets the current level. There is also a mode called "No Time to Grind" where experience points are increased from all sources, but in compensation, levels are smaller. See More
A character has seven selected skills, which effectively define that character's class: they have access to every skill selected, and no others. The base game contains dozens of skills, with many more available through both mods and official expansions. See More
In a testament to the quality of the Dungeons of Dredmor modding community, one official expansion pack consists almost entirely of user-created content. It was released for free, since they're not total capitalist jerks. See More
There's a wide variety of extremely well-designed monsters and characters in the game. You confront bandits, skeletons, fish men, pig monsters, and all sorts of Eldritch horrors. But what's really noteworthy though is the boss monsters design. Both the art style and abilities are unique and hard to find in other games. For example, there's a boss which is pretty much a lump of flesh that can transform into a Siren and even seduce one of your allies to its side temporarily. See More
The rampant and merciless randomness built into the gameplay always manages to keep the player on the edge. Even the turns in which characters are allowed to do their actions is decided randomly behind the scenes. For example, you might be planning to heal one of your characters with your healer next turn, but you can never be quite sure whether you'll be able to or whether the enemy will deal the killing blow See More
The voice actor who does the narration is excellent. He portrays an ancestor of the player character who first discovered the dungeons you are exploring but then lost his mind from what he discovered in there. This tiny bit of backstory does a lot to add to the overall Lovecraftian feel of the game. Before fighting a boss monster, the narrator will jump in to explain the backstory of that monster and the role it played in the maddening quest of the character's ancestor himself. See More
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