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The art style in the game is very cool and minimalistic while actually serving to make the game easier to understand and play. The gameplay in Superhot relies on you being able to react properly to your environment, and the art choices make it really easy to understand what is going on around you. See More
One weakness of most stealth games is that it's almost always better to play nonlethally. In Dishonored, choosing the nonlethal option on an assassination target is often a fate worse than death. For instance, one woman can be delivered to her secret stalker, the overseer of the anti-magic church can be branded as a heretic and punished by the church, and a pair of brothers can be sent to slave in the mines they once owned. See More
Dishonored clearly borrows a lot of elements from Thief, but sadly, not its ancestor's most important traits. Where Thief cared about the materials you walked on, and had guards that would vocalize constantly to let players know where they were, Dishonored merely relies on whether or not a player is running (loud mode) or crouch-walking (quiet mode), and it feels less satisfying than Thief. Likewise, stealth is based primarily on line of sight in Dishonored, whereas Thief considered light and dark as well; a player cloaked in shadow could not be seen, even if he was standing directly in front of his target. See More
Depending on player action, the world can change in drastic ways. A violent player will find that disease-carrying rats will multiply in number depending on the number of people killed, while a pacifist player who eliminates enemies with nonlethal options may will find the world easier to explore. See More
While the build up to getting to a target is great, talking them down does not always feel satisfying. Thankfully, this option is rarely available. While it does not ruin the game, it would be nice if conversations felt more fulfilling than this. See More
With Crimefest 2015, the developer (Overkill) decided to add stat-boosting gun skins that can only be acquired using real money. This makes for a pay-to-win scenario where people who purchase these items have a distinct leg up over non-paying players. See More
Your crew needs to bring specific equipment and weapons in order to stay out of sight or improve everyones chances in a gunfight. You also need to pay attention to your crew's health and ammo. This creates a situation where each team member heavily relies on the rest in order to succeed. See More
You can customize your weapons, masks, and skills using the loot you earn from your heists. This lends itself well to the fact that the game is online multiplayer, being that most players enjoy that they can look different from other players. See More
Melee combat has been done in the past in FPS games, but SW2 pulls off this combat exceedingly well. Not only is if fun to run and gun in the game but it is even more fun to run around with a sword (or many of the other crazy melee weapons) hacking up demons. The melee combat feels intuitive and smooth, not as a secondary attack but one that is part and parcel of the gameplay. See More
Every level is procedurally generated with random spawning enemies, this allows for each level of the game to play out differently for every person playing. While the assets will be mostly the same as well as the enemies, the placement of them will be different, which makes for a lot of good replayability due to these changes as well as makes for unique experiences for all. See More
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