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Whether trying to outrun a volcano, defeat tribes of cannibals, or removing a curse from the island; each scenario requires you to play the game subtly different in a way that makes the theme come alive. For example, while fleeing from the volcano players are highly encouraged to use the exploration icon to uncover more and more tiles to stay ahead of the encroaching lava, while in a different scenario gathering wood becomes the priority and players shift to using the resource gathering option more often. This leads to each scenario feeling unique and really drawing players into each one of them. See More
While the rules aren’t necessarily difficult, there are a lot of things you must remember and keep track of when playing Robinson Crusoe. You must essentially memorize what areas provide what type of resources, what are the conditions of getting resources or creating stuff, how to resolve specific plays, how dice and event cards work, etc. While you’re struggling to survive you must constantly remind yourself of the main objective that you must achieve to win. There’s a lot of thinking about what the least worst move out of the bunch is. See More
With 6 scenarios included in the base game (more in expansions), and each scenario having a variable setup that can lead to very different gameplay experiences, Robinson Crusoe is a game that you will keep coming back to time and time again. Every game will be completely different, not only because you can pick a different class and different strategy, but also because of the many variables and randomness of the game. See More
Robinson Crusoe is a prime example of a game that suffers from the alpha-gamer issue. Each round begins with players talking to each other and deciding what they’re going to do, and it’s easy for the experienced gamer to dictate what everyone must do because this is a game that has a pretty steep learning curve. See More
There are a lot of tiny wooden cubes and tokens in Robinson Crusoe, and this can lead to multiple problems. Firstly, if you accidentally happen to drop something, then it might be difficult to find if it rolls in a corner or a less visible place. Secondly, the gameboard is very vulnerable to movement, so you might displace some valuable information, for example, the cube tracking your current health points. Lastly, the number of components lead to a long setup / takedown time. See More
The basic premise in Agricola is simple: players take one of their two starting people and, in turn order, use it to select an action. Once an action is selected, it can not be chosen by other players. After everyone has placed their first worker players place their second, again in turn order, followed by 3rd, 4th, and 5th, if applicable. However, the difficulty in Agricola comes from the relatively limited number of action slots available and the sheer number of things players are trying to accomplish over the 14 rounds of the game. See More
Even players who love Agricola regularly joke that its name should be Misery Farm. This is because everything that you fail to do will cost you points, yet it is very difficult to do some of everything. This means that new players have a very low chance of beating someone experienced since they won't fully now what to expect as the game goes on and how to plan for it. See More
Players can purchase the expansion, Farmers on the Moor, to add more gameplay options and strategic depth or they can purchase additional card packs to add variety to the minor improvement and occupation decks. This helps keep the game from getting stale and encourages multiple plays to try and experience everything this game has to offer. See More
The very limited number of actions available to take each round, combined with most resources only being available at 1 or 2 spots means that players are regularly interfering with eachother's plans and constantly being forced to reevaluate their strategy after an opponent blocks them. This leads to high amounts of player interaction and keep you very engaged in the game instead of focusing solely on your player board. See More
Since the game plays out over the course of only 6 years with players receiving only 2 actions per year, actions are very limited over-all. This gives additional weight and meaning to every decision in the game as players try to optimize their estates and balance short-term rewards with long-term goals. See More
For the deluxe edition of this game Eagle-Griffon games hired famous boardgame artist Ian O'Toole to do all new art for both the box and the player boards, resulting in one of the most beautiful games of 2016. They also went above and beyond with the physical components, opting for thick, high-quality cardboard for most of the pieces and chunky wooden bits for everything else. See More
Vinhos is a very heavy euro-style boardgame and as such has many complicated and interacting parts that might be too much for a new boardgamer to handle. Since there is almost no randomness in the game, the winner is usually the player who played best or knows the game best, which means that a single mistake can make it very hard to win. See More
With all of the available action spaces and 48 unique rooms you can build in your cave, the many options for developing your strategy and trying to score points allows for a wide variety of effective strategies and encourge long term strategic planning. See More
Whether you are trying to learn the rules to the game or honing your strategies while waiting for a friend at the bar, Mint Works has the ability to be played solo, including 4 different 'AI' players that focus on different tactics and strategies to give each play a different feel from the last. See More
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