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Super Mario Bros. introduced the concept of level design as a tool for educating players that created a low barrier to entry for new players that was instrumental in pulling the industry out of the North American Video Game Crash of 1983 and set the bar for level design for generations to come. See More
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3D games prior to Mario 64 were somewhat all over the place with their control schemes, and game developers were still struggling to use the third dimension they now had access to. SM64 is a freeform game that makes the most of its 3rd dimension with fantastic control and camera orientation that we take for granted these days, but was highly innovative in its own time. See More
In some areas, Mario can enter the surface of a wall, shifting the gameplay to a 2D plane. This also reverts Mario to his 8-bit era pixelated self, allowing you to play through a mini level in the style of the original Super Mario games. While it could've been done just to bait nostalgia, the developers added new, fun mechanics to the old formula, making it as fresh and enjoyable as the main game. See More
Some of Mario's special moves need motion control inputs to perform, requiring you to rotate or tilt the controller alongside precise button presses. While this is an attempt to make the gameplay feel more engaging, it's not implemented that well. It simply makes the special moves needlessly challenging to perform, which can considerably detract from the gameplay. This is especially the case when playing in the handheld mode of the Nintendo Switch, since you're also swinging around the handheld display. See More
SMO is jam-packed with gold coins, purple coins, and power moons for you to collect. While collecting them all is completely optional, it can quickly become addicting to collect them. A couple of coins here, another dozen there, and another hundred there, all for that silly looking skeleton outfit. This can easily lead you to spend hours searching every nook and cranny in a level just to collect a bit more. See More
There are 16 unique levels in SMO, including a large reddish desert, filled with colorful buildings and quirky skeletons, a gray kingdom built on the moon where enemies wear white top hats, and even a bustling metropolis where you can bounce off of taxis, swing on lampposts, and climb skyscrapers. There's a good amount of variation in the level designs and themes, so you probably won't get tired of exploring the levels that quickly, making even long sessions really enjoyable. See More
Mario can take control of enemies and objects by throwing his hat on top of them. Once controlled, an enemy retains all of its abilities, allowing you to use them. For example, you can take control of a frog, enabling you to jump up to areas that would be normally out of reach. Or you can take control of a T-Rex and go on a rampage, smashing rocks, enemies, and everything else in your way. You can even control a Christmas tree and hop around for no real reason. This gives the usual platforming gameplay a great amount of variation while also making exploration a tad bit more exciting. It's simply fun to discover and use new and interesting abilities. See More
Despite having cover mechanics, the turn-based combat in M+RKB almost never feels slow or boring. This is partly because the cover is easy to destroy, so you can't hunker down in a single spot for too long, forcing you to move every time cover gets destroyed. It's also thanks to the great mobility of characters, allowing them to cover great distances and attack all in the same turn. For example, your character can slide into an enemy to damage it, move to cover, and attack again from afar. Or you can launch your character across the battlefield with the help of another character, take position in cover behind enemies, and freely attack them as their cover has no effect. There's still a lot of strategy and careful planning involved, but very little time is wasted before action begins. As a result, not only does the combat have a nice flow to it, but it's exciting from start to finish. See More
You play M+RKB at a semi-fixed camera angle, which prevents you from moving the camera vertically. Because of this, you can't freely look around a level to enjoy the scenery. While this makes it easier to keep the framerate stable by limiting what the game has to render, it can feel annoying that most of the great views you can see are at a downward angle from a high cliff. This can also make exploration slightly more difficult in some cases, when you can't really tell where you're going because of foliage and other environmental objects. See More
While Mario games are usually light-hearted with some serious undertones, the inclusion of Rabbids, Ubisoft's rabbit-like mascot creatures, pushes this game into the wacky spectrum. This is mostly because the Rabbids are very goofy, overreact to the events around them, and even strike ridiculous poses at times. There are even Rabbid versions of well-known Mario characters such as Rabbid Mario, Rabbid Luigi, and even Rabbid Yoshi, creating very silly moments and amusing encounters throughout your journey. As a result, M+RKB is a wacky adventure that players of all ages can enjoy. See More
The the upbeat orchestral soundtrack in Mario + Rabbids fits really well with the cartoony madness found in this world. Whether it's the powerful booming of the brass instruments, gentle wafting of the pipe instruments, or intricate sounds made by string instruments, the soundtrack can make your journey feel all the more joyful or magical. See More
As with any Mario game - you want to collect as many coins as possible. If you collect them all within one run, then a new, purple set of coins appears in harder to reach places. If you manage to get all of those, then a third set appears. It's incredibly addictive and will constantly put your skills to the test. See More
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