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StarCraft II tells a very concise and cohesive story, exclusively featuring the Terran, with some exceptions during optional missions. During the campaign, the player is asked to make several choices which partially alter the storyline, as well as give access to some units, while making other completely unavailable. With a new unit unlocked nearly every mission, these levels utilize unique gameplay mechanics that highlight the specific uses of each new unit that is unlocked, thus allowing players to familiar with them. For example, one mission highlights the maneuverability of the Viking, an aircraft that can quickly fly across the map, killing other aerial units, and transforming to become a walking vehicle that can annihilate ground-based enemies. See More
The single kind of resource points in Spring: 1944 is gained simply by holding flagged arias that the player must capture. This simple mechanism permits more focus to be spent on actual fighting and logistics, since most of the game is played in strategical battles to capture these points. See More
Spring: 1944 can often be a little complicated to understand, and sometimes simple tasks such as lowering the volume can be difficult to discover, for a new user. The game also does not clearly point out how to do things (such as gain more resource), and there are no preinstaled maps, which means there are also no tutorials. See More