When comparing Dragon's Crown vs Tearaway, the Slant community recommends Dragon's Crown for most people. In the question“What are the best PS Vita games?” Dragon's Crown is ranked 9th while Tearaway is ranked 11th. The most important reason people chose Dragon's Crown is:
There are six different classes in the game that the player can choose to play with. Each with their own skill tree that allows for growth of skills through playing the game. The characters found in each class all have their own unique looks and strategies as well. Some may be slow brutes while others are quick and nimble magicians. This way each feels different from the other but also allows for a good amount of growth.
Ranked in these QuestionsQuestion Ranking
Pros
Pro Good selection of characters to choose from
There are six different classes in the game that the player can choose to play with. Each with their own skill tree that allows for growth of skills through playing the game. The characters found in each class all have their own unique looks and strategies as well. Some may be slow brutes while others are quick and nimble magicians. This way each feels different from the other but also allows for a good amount of growth.
Pro It displays the Vita's features well
Tearaway uses a lot of the Vita's features, from the camera to the rear touch pad to get you through the story, but it's not so much that it gets tedious.
Pro Art design are phenomenal
The games graphical look is quite unique in that is resembles paper craft. The whole theme of the game is to create a world for the player to play in that looks as though it was created out of construction paper.
Cons
Con Boring repetitive story
The story found within can become quite repetitive and is a bit contrived. While it is not the main focus of the game and does not detract from the gameplay too much, it can be tough to feel any reason to complete the game when it comes to finishing the story.
Con Combat is not that refined
The combat in the game could be tighter and the mechanics used in order to defeat enemies is often a bit too convoluted. At certain points enemies need to be picked up and then thrown at other ones, this is an issue as the timing can often not feel that precise, which leads to mistakes being made too easily.