When comparing Freedom - The Underground Railroad vs Xia: Legends of a Drift System, the Slant community recommends Freedom - The Underground Railroad for most people. In the question“What are the best successfully crowdfunded tabletop games?” Freedom - The Underground Railroad is ranked 3rd while Xia: Legends of a Drift System is ranked 5th. The most important reason people chose Freedom - The Underground Railroad is:
The game can be used as a great educational tool and it features plenty of historical moments, locations, and iconic people. Some games can be a bit preachy when they have historical aspects, luckily Freedom finds the right balance, making for a fun game that has plenty of historical components.
Specs
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Pros
Pro Implements historical education into the gameplay well
The game can be used as a great educational tool and it features plenty of historical moments, locations, and iconic people. Some games can be a bit preachy when they have historical aspects, luckily Freedom finds the right balance, making for a fun game that has plenty of historical components.
Pro Nice aesthetics
The looks of Freedom enhance the gameplay experience a lot. The gameboard is a huge, vintage-looking map of the United States with a newspaper look on the left side where cards and tokens are placed. The event cards feature black and white photos of historical characters, events, and places, as well as some history facts.
Pro Stacks well
Freedom has specific rules and setups for each player count, so it’s going to be a balanced, albeit a little different game for any number of players in the 1 to 4 player amplitude.
Pro Good quality components
The pieces should hold up to multiple plays and they can easily be stored in the game’s box. The components don’t feel cheap. The gameboard itself is huge, quite thick, and foldable, the cubes representing slaves are wooden, all the tokens are made of thick cardboard, and the cards are made of nice and durable cardstock.
Pro The basics are simple
The gameplay gets progressively more difficult as the game progresses, but the basic rules are easy.
The game takes part over 8 rounds, each divided in 5 different phases – slave catcher phase, planning phase, action phase, slave market phase, and lantern phase. The players must move the slaves, raise money to purchase abolition and movement tokens, all while evading slave catchers that move both randomly (by dice roll in the first phase) and in the direction of the slaves if they happen to walk on the path.
To add to this, there are also event cards you can purchase, some of which can help, and others that provide de-buffs. Some cards can be used upon purchase, whereas others provide an effect until removed.
Pro Two difficulties
The “normal mode” of Freedom is already quite hard, but if you’re looking for an extra challenge then you can flip the “slaves lost” card for more difficult requirements – more slaves to free and less room for error.
Pro Abstract components that allow for imagination
The components for the game are somewhat abstract, as there are cubes instead of characters. But this allows for imagination to be used and gives the game a refined look.
Pro Sandbox gameplay
Players are able to choose their own paths, or no path at all and are free to just explore, making this a sandbox experience, something that is somewhat of a new trend in boardgaming.
Pro Large selection of player ships
The amount of ships available for the player makes for many different loadouts which themselves make for may different scenarios that can play out.
Pro Minatures
Comes with 15 unique spaceship miniatures that are painted.
Cons
Con Theme may not appeal to everyone
Since the theme is about slavery and escaping through the underground railroad, some people may not want to play as it is a bit on the heavy side. Moreover, it doesn’t really encourage light-hearted socializing between the players.
Con Big gameboard
The map takes up a lot of space, and you need some extra room for the player sheets, so you must either have a big table or spot on the floor. The map is 37.4x18.9 inches (950x480 mm) in size.
Con Quarterbacking issue
A popular issue in cooperative games – the more experienced player might take the reins and tell everyone what the best moves would be. In Freedom nothing is hidden, everyone controls the same units and knows what each other’s special abilities are, so this is particularly prevalent.
Con Quite long
A full game takes roughly 90 minutes, which can be quite difficult to sit through. It’s even more frustrating if you lose at the end. It’s also much too long if you want to, say, use the game as an educational tool in a classroom.
Con Difficult
Freedom is a complex puzzle that can easily drain the players trying to balance movement, money income, purchases, etc. Every action you take can have a lasting effect on the game, and you might not even notice. There’s a limited number of actions you can do before you simply run out of options, so you’ll be trying to figure out what the best move is, while, in fact, none of the moves are good, you’re often looking for the best of the worst.
Con Not very varied
Every game of Freedom can feel kind of alike – the starting scenario is always the same, so the first few turns will usually play out similarly, except for the luck-based elements, such as event cards and slave catcher dice rolls.
Con Once the board is fully explored there is not much to be surprised by
Lengthy games will result in players having explored the whole galaxy, which means most things have been explored. This can turn the game a bit boring at this point due to there be little to surprise a player anymore.