When comparing Metal Gear Solid V: The Phantom Pain vs Total War: Warhammer, the Slant community recommends Metal Gear Solid V: The Phantom Pain for most people. In the question“What are the best singleplayer games on Steam?” Metal Gear Solid V: The Phantom Pain is ranked 69th while Total War: Warhammer is ranked 140th. The most important reason people chose Metal Gear Solid V: The Phantom Pain is:
Metal Gear Solid V gives players multiple choices on how to approach a mission. You can choose to use stealth, taking out enemies only when it's absolutely necessary. You can run in guns blazing, killing everyone on sight. You can get on a high vantage point and take out everyone with a sniper rifle. Or you can call in air support to do all the work for you. The choice is up to you and the game doesn't penalize you for sticking to a single way. This helps keep the gameplay fresh for a long time.
Specs
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Pros
Pro Freedom in approaching a mission
Metal Gear Solid V gives players multiple choices on how to approach a mission.
You can choose to use stealth, taking out enemies only when it's absolutely necessary. You can run in guns blazing, killing everyone on sight. You can get on a high vantage point and take out everyone with a sniper rifle. Or you can call in air support to do all the work for you.
The choice is up to you and the game doesn't penalize you for sticking to a single way. This helps keep the gameplay fresh for a long time.
Pro Allows players to create their private military company
Throughout the game, you will be trying to rebuild your private military company.
Your base of operations is the "Mother Base", which is a giant structure similar to an oil rig. You can expand it and add new facilities such as Research and Development.
You'll also be managing your personnel, allowing you to recruit (capture) enemy soldiers and assign them work in their area of expertise. This can be research, development, various upkeep tasks around the base or earning resources out in the field.
All of these things truly make you feel like you're running a PMC.
Pro Reflex system helps you stay unnoticed
Time will slow down for a short time if you're spotted by an enemy. This allows you to take them out before they can sound the alarm or alert other soldiers. This is quite refreshing compared to other stealth games, where messing up means an immediate end to being stealthy.
Pro Enemy AI adapts to your playstyle
The enemy will pick up on your habits and react accordingly. For example, if you use tranq darts to knock enemies out, they will try to wake up their comrades at first. Do this for a couple of missions and they'll immediately run to sound the alarm when they spot someone knocked out. This way the game expertly keeps you out of the comfort zone, having the later missions feel as tense as the first.
Pro Large assortment of weapons and tools
MGS V has a lot of weapons, including pistols, shotguns, machine guns, and sniper rifles. There are both lethal and non-lethal variants, allowing you to find something suitable for any playstyle.
There are also many tools such as the Fulton device, which allows you to capture enemy soldiers and animals, sending them to your base. It's a ton of fun experimenting with new gadgets.
Pro Gives players the ability to customize their generals and heroes
TW:W gives players the chance to customize the abilities of their chosen legendary lord, generals and even heroes through a detailed skill tree. Skills vary from individual character skills usable in battles (such as spells) to passive skills which influence army movement in the campaign map.
Pro Great setting
Being based around the Warhammer tabletop fantasy world allows for an in depth game with tons lore behind it. Fighting off vampires and zombies are just some of the things to be found in the game.
Pro Tons of replayability
Thanks to the different factions available in the game, the player has a lot of choice as to how they would like to play, which gives a lot of replayability. There are five different campaigns available (four in the game and one as DLC) that each has its own faction to control and set story, which will take quite a bit of time to each be experience to their complete endings.
Cons
Con High learning curve
MGS V can feel really overwhelming at the start. First the controls have various nuances such as different ways of crawling. Then you get a bunch of mechanics thrown at you, such as stealth, base managment, etc. It will take quite a while until you can fully enjoy the game.
Con Micro transactions make multiplayer pay-to-win
You can buy bundles of in-game currency, which can be used to gain an advantage in multiplayer. This makes multiplayer not fun for the players who don't intend on spending extra money. It also makes it boring for the ones who spend the money. Both of these things negatively impact the longevity of the multiplayer.
Some of the bundles go for $79.99, which is more than the game's price. It's sad seeing Konami milk their fans with microtransactions like this.
Con Only four factions are available in the base game
There are only four factions are available without DLCs (The Empire, Vampire Counts, Greenskins and Dwarfes). Other playable races and factions are currently being released periodically as DLCs.
Con Maps can feel constrained
Due to the compartmentalizing of factions and which land they can take over means that the games maps can feel smaller than they appear since only certain sections can be played on.