When comparing Moai SDK vs Monkey X, the Slant community recommends Monkey X for most people. In the question“What are the best 2D game engines?” Monkey X is ranked 17th while Moai SDK is ranked 21st. The most important reason people chose Monkey X is:
Monkey X has a selection of great [built-in modules](http://www.monkey-x.com/Monkey/modules.php). * Graphics * Audio * Input * Data and Filesystems * Networking * Math * Text and Strings * Collections * Online Services
Ranked in these QuestionsQuestion Ranking
Because it uses Lua + C++.
Pro Gives you total control
You can use your own custom shaders and extend the language with C++. MOAI doesn't give you everything, instead it gives you the tools you need to develop any game you want.
Pro Full source code is available
So it is extendable with C++
Pro Easy-to-use particle engine
Uses a limited subset of Lua
Pro Uses Lua, with LuaJIT where possible
Pro Is used by many pro developers
Moai SDK is used by popular developers including Double Fine for their mobile game, Middle Manager of Justice, and for their Kickstarter hit, Broken Age(formerly, Double Fine Adventure.) It was also used to create the popular mobile game Bubble Ball 2.
This proves that this engine can be used to make fully-featured and fun games.
Pro API interfaces
Has options for development like Hanappe and Rapanui, providing a different way to interact with the engine.
Pro Helpful community
The Moai SDK Forum is active and users will go to great extents to answer queries, post code snippets, beta test, and even purchase and give feedback on each others' games.
Pro Helpful and detailed documentation
Although the Moai SDK is very advanced and uses complicated features, the documentation wiki thoroughly and clearly explains how to use these features, such as the Moai Cloud(a service that provides web services for your game), and multiple ways to build from source.
Pro Built-in modules for quickly building games
Monkey X has a selection of great built-in modules.
- Data and Filesystems
- Text and Strings
- Online Services
Pro Native code support
Developers can make native calls directly from Monkey code. This allows access to any native functionality and platform-specific features.
Pro You can create custom targets
The language gives you the possibility to build your own targets. You are not limited to the targets officially supported.
Pro Low cost license fee
All target platforms for a fair one off license fee.
Pro Native module support
You are not restricted only to the modules you get from the official release. You can build your own stuff. Even build your own "app" module. It feels limitless. In comparison with other cross platform solutions, you actually get the translated source code and you can play with it if you want.
Pro Easy to learn
With it's Object orientation and clean syntax its a brilliant language to learn if you have never done any programming before and yet still has all the power it needs to make full games and apps.
Pro Uses a great, easy to learn language
Monkey X uses a custom programming language (called Monkey) for all its scripting needs. Monkey is rather easy to learn, it's object-oriented which will help most programmers with understanding it. It's also statically typed and uses a garbage collector, helping to avoid manual memory management.
Pro Partly open-source
The entirety of the base-language itself is open source. Commercial modules such as Mojo for non-free platforms cost a one-time fee. Though Mojo is not free for all targets, the targets for these platforms are, meaning it is possible to implement other frameworks for these targets.
The Desktop (GLFW and C++ based) and HTML5 implementations of Mojo are currently free and open source.
The language's development is completely public, and is managed via GitHub.
Pro Free HTML5 and Desktop (GLFW) target platform
The free version of Monkey X lets you compile to HTML5 or Desktop (GLFW). Other platforms such as iOS, Android (and OUYA), XNA, Flash and Windows 8 (Phone) require the paid version of Monkey X Pro.
Monkey X is a cross-platform game engine. It allows developers to run the same code on multiple platforms, including iOS, Android, Windows Mobile, Flash, Windows, Mac OS and Linux.
The development environment supports Windows, OS X, and Linux.
Pro Not running in its own VM
Unlike other multi-platform engines (Unity3D, Corona, etc), Monkey-X games do not run explicitly in their own virtual machines. Your code is translated into the native languages of each target platform, and then compiled as a native executable. However, just as native games, on platforms such as Android (Currently), and HTML5, games will be ran through the targeted platform's usual VM(s). That being said, you won't be dealing with a proprietary virtual machine, so you won't experience any real overhead when compared to a native game.
Pro Made by the Mark Sibly Factor
The Mark Sibly Factor denotes that a programming language will be easy to learn, fun to learn and allow any age group ( within Cognitive Reason ) to program games and great games. The Mark Sibly Factor denotes also that the games programming language you purchase will be backed by decades of compiler programming experience, game making tool programming and finally a Game Programming Language that kicks Ass.
Pro Free for commercial releases
With the free version of Monkey you are still able to create commercial HTML5 and Desktop games.
Pro Many community modules available
Pro Drawing Commands
Drawing commands are easier to read and edit than is manipulating scene graphs. You can immediately see in your code what's going to be drawn and in what order. Transformations are a no-brainer too.
Pro Lots of great examples
Monkey X includes over 50 examples ranging from complete sample games to demos of single features.
Pro Object oriented programming
MonkeyX is an object-oriented dialect of BASIC that's easy, clean and powerful.
Con Not for beginning developers
The Moai SDK has very advanced features which allow it to create powerful games. A drawback from this is that it is not very suitable for beginners.
Con Not necessarily tested or stable
Con Scarce documentation
Since it is a minimalist framework there is not that much documentation, but if you are used to reading API references and source code you are good to go!
Con Development has ceased
The last update was over a year ago. Users should not expect things to still work on future OS versions unless they're ready to fix them yourself.
Con The documentation is not very thorough
The documentation contains a reasonably detailed language overview, and a somewhat-generated list of the included modules, classes, and methods. Module descriptions are rather lax, but usually present. Method descriptions tend to be short, and a majority of them contain no usage snippets; most parameters have very minimal descriptions. And there are no community collaboration features to help improve it, besides GitHub.
Con The included IDE is poor
Although better IDE'S are availabe for a price, the default one is bare bones and lacks functionality
Con No real asset store
Untangling how to keep assets in the ".data" requires attention and a filenaming convention.
Con You'll have to learn a new programming language
Even though Monkey is rather easy to learn and borrows a lot of concepts from more popular languages, having to learn a new language develop games is a lot of friction for people that already know how to program in other languages..
Con limited OS export targets with free version
Free version only targets Desktop (macOS, Windows, Linux) and HTML5, not mobile.