When comparing Moai SDK vs Genome2D, the Slant community recommends Moai SDK for most people. In the question“What are the best 2D game engines?” Moai SDK is ranked 20th while Genome2D is ranked 49th. The most important reason people chose Moai SDK is:
Because it uses Lua + C++.
Ranked in these QuestionsQuestion Ranking
Because it uses Lua + C++.
Pro Gives you total control
You can use your own custom shaders and extend the language with C++. MOAI doesn't give you everything, instead it gives you the tools you need to develop any game you want.
Pro Full source code is available
So it is extendable with C++
Pro Easy-to-use particle engine
Uses a limited subset of Lua
Pro Uses Lua, with LuaJIT where possible
Pro Is used by many pro developers
Moai SDK is used by popular developers including Double Fine for their mobile game, Middle Manager of Justice, and for their Kickstarter hit, Broken Age(formerly, Double Fine Adventure.) It was also used to create the popular mobile game Bubble Ball 2.
This proves that this engine can be used to make fully-featured and fun games.
Pro API interfaces
Has options for development like Hanappe and Rapanui, providing a different way to interact with the engine.
Pro Helpful community
The Moai SDK Forum is active and users will go to great extents to answer queries, post code snippets, beta test, and even purchase and give feedback on each others' games.
Pro Helpful and detailed documentation
Although the Moai SDK is very advanced and uses complicated features, the documentation wiki thoroughly and clearly explains how to use these features, such as the Moai Cloud(a service that provides web services for your game), and multiple ways to build from source.
Pro Lightning fast
It's the fastest gpu-based framework out there for flash. It's beautifully optimised. It has very low rendering latency, low level OpenGL calls that other tech simply cannot do (ie Unity) due to Stage3D, and thus can render a lot more data quicker
Pro Cross-platform mobile, desktop and web
Supports Windows, Mac OS X, Linux, iOS, Android, Web and native Flash.
And with the HTML5 export, it also potentially supports development for the Wii U :)
Haxe is a strictly typed programming language that saves development time but still compiles high performance executables, and can build for tons of different platforms (flash, c++, html5, java, c#, etc.)
Pro Access to direct draw features
Has access to direct draw features so you can make you own rendering structures (scene graphs etc).
Pro Automatic dynamic batching
Automatically batch geometries with dynamic batching techniques (by using constant buffers).
Pro Component based architecture
Con Not for beginning developers
The Moai SDK has very advanced features which allow it to create powerful games. A drawback from this is that it is not very suitable for beginners.
Con Not necessarily tested or stable
Con Scarce documentation
Since it is a minimalist framework there is not that much documentation, but if you are used to reading API references and source code you are good to go!
Con Development has ceased
The last update was over a year ago. Users should not expect things to still work on future OS versions unless they're ready to fix them yourself.
Con Lacks documentation
The API documentation is minimal, there's not many tutorials and the ones that are there are very small and only cover the basics. If you want to learn how to properly use it, you have to ask the community or read the source code and figure it out.