When comparing The Vanishing of Ethan Carter vs The Stanley Parable, the Slant community recommends The Stanley Parable for most people. In the question“What are the best singleplayer games on Steam?” The Stanley Parable is ranked 20th while The Vanishing of Ethan Carter is ranked 95th. The most important reason people chose The Stanley Parable is:
One of the main themes of the game is the illusion of choice that's presented in games. While a player can make a vast number of decisions in the game, the narrator reminds the player he can only make decisions that the game allows him to and how the game manipulates the player into making them. The narrator points out that not just common choices such as what path to take to get from point A to point B, how to approach a certain situation or what ethical choices are available are limited to the game's designers having thought of and implemented those aspects of the game, but decisions such as purposeful suicide, not taking action, disobeying instructions and even turning off the game are only there if the game allows them to be there.
Specs
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Pros
Pro Challenging and rewarding puzzles
The puzzles require great observational skills with many clues being found only after thoroughly exploring the location in which the puzzle resides. Oftentimes, these clues are very discreet, well hidden, and integrated into the environment in creative ways. Piecing everything together can be quite a challenge at times as the puzzles provide no instructions, but also very rewarding as bits of the story are revealed after each successful solve.
Pro Heavily exploration based
With the exception of a few storyline gated or locked areas, you have the freedom to explore the entire game world from the very beginning. From the dark forests to the run down old houses, you can wander and go wherever you please, stopping to enjoy the scenery or investigate locations at your leisure. There are no linear story paths to follow and most of the puzzles can be completed in any order. This unhindered exploration allows you to explore the world and unravel the mystery completely at your own pace.
Pro Immersive atmosphere
While wandering the landscape, it's easy to believe you are exploring an old forest and town lost to time. The buildings are run down and decrepit, the roads and railroad tracks are overgrown with grass, and save for the chirping of birds or the river babbling, it is eerily silent. Exploring around and poking into every dark corner of the vast wilderness, one can't help but feel a complete sense of awe and become fully immersed in the mystery.
Pro Very surreal and mysterious storytelling
While the game starts out with the premise of a detective trying to solve the disappearance of a young boy, the story quickly takes a sharp turn and begins mixing in some very surreal, strange themes. These themes border on the paranormal and supernatural, and it quickly becomes apparent this is not a clear cut missing persons case. During the course of the game, the story keeps you guessing and invested as you try to figure out exactly what's going on. Additionally, due to the way you explore the nonlinear world, you might be witnessing events out of order which makes it even more mysterious.
Pro Gorgeous, state-of-the-art graphics
During development, real objects were photographed, scanned, and put into the game world using a process called photogrammetry. As a result, everything in-game renders as photo realistic without jagged lines or appearing pixelated. Everything from buildings and trees down to the smallest details like rocks and blades of grass look great.
Pro Runs at 1080p and 60fps
The game runs at 1080p and 60 FPS.
Pro Discusses the illusion of choice in games
One of the main themes of the game is the illusion of choice that's presented in games. While a player can make a vast number of decisions in the game, the narrator reminds the player he can only make decisions that the game allows him to and how the game manipulates the player into making them. The narrator points out that not just common choices such as what path to take to get from point A to point B, how to approach a certain situation or what ethical choices are available are limited to the game's designers having thought of and implemented those aspects of the game, but decisions such as purposeful suicide, not taking action, disobeying instructions and even turning off the game are only there if the game allows them to be there.
Pro Exceptional narration
Excellently crafted, hilarious writing delivered by a well spoken, charismatic British narrator. Kevan Brighting has become somewhat of a cult success since the game due to its cult like status which just shows how deserving he is due to how well done the narration of the game is done.
Pro The game has a lot of different endings to find
There are numerous ending to the game that appear to play out even when the player makes the same choices as their last playthrough.
Pro Insightful commentary on state of game design
The game tackles topics such as ludonarrative dissonance, choice in games, narrative limitations, etc while mostly focusing on the relationship between the game and the player in terms of storytelling in a very meaningful, educated and entertaining way.
Pro Points out narrative limitations in games by encouraging breaking narrative structure through gameplay
The game encourages players to explore decisions that would change the meaning of the presented story. What if you took a left turn where the game asked you to take a right? What if you decided not to push a big red button needed to continue playing because you didn't agree with pushing the big red button? What if you died in a boss battle? How would that affect the narrative of the game?
The game rewards you for not following the "intended" narrative structure of the situation in order to point out how the structure is unavoidable in games as a whole. The process of attempting to break the structure can be highly satisfying in The Stanley Parable and can help you better notice limitations of narrative in other games.
Pro A few nods to other games can be seen throughout the game
References to other games including Half-Life 2, Portal & Minecraft can be found throughout the game.
Cons
Con Repetitive puzzle solving
Without revealing spoilers, almost every major puzzle in the game is solved using the exact same logic. While the puzzles themselves are thematically different, the way you approach them and the mechanics they use are the same. After you've figured out how the first one works, you'll be applying the same basic principles to every puzzle in the game thereafter.
Con Simplistic gameplay
There is very little direct interaction with the world outside of solving puzzles and reading notes. Much of the game is simply walking around and exploring. From time to time, you will stumble upon a location in which you can manipulate items to solve the various puzzles, read notes, and watch story cutscenes play out.
Con Horrible character models
They are very plain and look almost cartoonish in nature, which is a stark contrast to the photo realistic environment they inhabit. The same level of work that went into the game world didn't quite make it into the character models, and as a result, they are disappointingly bad.
Con Not much dialogue
For a game that is heavily steeped in storytelling, there is a surprisingly low amount of actual dialogue and spoken lines. While it doesn't detract much from the experience, some people might be expecting a lot more writing for a game that boasts its story as a selling point.
Con Pacing feels unbalanced
There is one notable part of the game where the player spends an uneven amount of time in that the environment is lackluster as well as holds many frustrating puzzles. This makes for what feels like unbalanced pacing and is an aggravating section of the game.
Con Framerate drops from 60fps
There are framerate drops in the game but they never go below 30fps and do not tear due to the progressive vsync.
Con More an interactive story than an actual game
The Stanley Parable is not much of a game in the strictest sense but more an interactive story or interactive "art".