When comparing The Vanishing of Ethan Carter vs DARK SOULS II: Scholar of the First Sin, the Slant community recommends The Vanishing of Ethan Carter for most people. In the question“What are the best subscription PS Now games for PS4 and PC?” The Vanishing of Ethan Carter is ranked 17th while DARK SOULS II: Scholar of the First Sin is ranked 22nd. The most important reason people chose The Vanishing of Ethan Carter is:
The puzzles require great observational skills with many clues being found only after thoroughly exploring the location in which the puzzle resides. Oftentimes, these clues are very discreet, well hidden, and integrated into the environment in creative ways. Piecing everything together can be quite a challenge at times as the puzzles provide no instructions, but also very rewarding as bits of the story are revealed after each successful solve.
Specs
Ranked in these QuestionsQuestion Ranking
Pros
Pro Challenging and rewarding puzzles
The puzzles require great observational skills with many clues being found only after thoroughly exploring the location in which the puzzle resides. Oftentimes, these clues are very discreet, well hidden, and integrated into the environment in creative ways. Piecing everything together can be quite a challenge at times as the puzzles provide no instructions, but also very rewarding as bits of the story are revealed after each successful solve.
Pro Heavily exploration based
With the exception of a few storyline gated or locked areas, you have the freedom to explore the entire game world from the very beginning. From the dark forests to the run down old houses, you can wander and go wherever you please, stopping to enjoy the scenery or investigate locations at your leisure. There are no linear story paths to follow and most of the puzzles can be completed in any order. This unhindered exploration allows you to explore the world and unravel the mystery completely at your own pace.
Pro Immersive atmosphere
While wandering the landscape, it's easy to believe you are exploring an old forest and town lost to time. The buildings are run down and decrepit, the roads and railroad tracks are overgrown with grass, and save for the chirping of birds or the river babbling, it is eerily silent. Exploring around and poking into every dark corner of the vast wilderness, one can't help but feel a complete sense of awe and become fully immersed in the mystery.
Pro Very surreal and mysterious storytelling
While the game starts out with the premise of a detective trying to solve the disappearance of a young boy, the story quickly takes a sharp turn and begins mixing in some very surreal, strange themes. These themes border on the paranormal and supernatural, and it quickly becomes apparent this is not a clear cut missing persons case. During the course of the game, the story keeps you guessing and invested as you try to figure out exactly what's going on. Additionally, due to the way you explore the nonlinear world, you might be witnessing events out of order which makes it even more mysterious.
Pro Gorgeous, state-of-the-art graphics
During development, real objects were photographed, scanned, and put into the game world using a process called photogrammetry. As a result, everything in-game renders as photo realistic without jagged lines or appearing pixelated. Everything from buildings and trees down to the smallest details like rocks and blades of grass look great.
Pro Runs at 1080p and 60fps
The game runs at 1080p and 60 FPS.
Pro Not an RPG
The entirety of the Dark Souls series are NOT RPGs!!! They are Action Arcade Shooters with swords...otherwise known as a Third-Person Shooter.
Pro New lighting system
Before the original Dark Souls II was released the developer had shown off a lighting system where areas were pitch black and a torch was necessary to see. This was eventually removed before the release. Now with the release of the DX11 version, DARK SOULS II: Scholar of the First Sin is able to actually have this lighting system working on par with what was shown of years ago pre-release.
Many areas will now be completely dark and in order to traverse them the player will need to use a torch to see and light static torches throughout the level to keep it lit. This will then allow the player to go through the level without the aid of the torch in order to battle all enemies that lay within. this overhauled lighting system creates a whole new play mechanic that will force players to tackle levels in a completely different manner than the original game.
Pro Slow and deliberate fighting with reward/risk mechanics
Each enemy encounter needs to be calculated and precisely timed, as any mistake will most likely mean death. An added level of complexity to this equation is enemies that can be ignored but will then gang up on the player once a boss is beaten. This creates a risk/reward scenario that the player needs to weigh with a lot of thought.
Pro Excellent boss battles
There are many iconic boss battles throughout the game that make for some of the most difficult moments to be played. But once finally defeating a boss the feeling of accomplishment is well worth it.
Pro Expansive fantasy settings
Dark Souls II offers a wide variety of locales to explore, all within a fantasy setting. The amount of differing locations does give a feeling of lack of cohesion though but does have the benefit of locations that are wildly different from each other, which can be refreshing at times.
Pro Branching gameplay with plenty of choices
The branching gameplay within Dark Souls II makes for not only a great way to tailor each adventure to each player keeping everyones experiences unique, but also a reprieve from many difficult points in the game. If one area has become to tough or something has the payer stuck from advancing further, an alternate path in the game can be taken to wholly different areas. This allows for a multitude of options on how to level up as well as well as many different options in finding and equipping that found gear.
Cons
Con Repetitive puzzle solving
Without revealing spoilers, almost every major puzzle in the game is solved using the exact same logic. While the puzzles themselves are thematically different, the way you approach them and the mechanics they use are the same. After you've figured out how the first one works, you'll be applying the same basic principles to every puzzle in the game thereafter.
Con Simplistic gameplay
There is very little direct interaction with the world outside of solving puzzles and reading notes. Much of the game is simply walking around and exploring. From time to time, you will stumble upon a location in which you can manipulate items to solve the various puzzles, read notes, and watch story cutscenes play out.
Con Horrible character models
They are very plain and look almost cartoonish in nature, which is a stark contrast to the photo realistic environment they inhabit. The same level of work that went into the game world didn't quite make it into the character models, and as a result, they are disappointingly bad.
Con Not much dialogue
For a game that is heavily steeped in storytelling, there is a surprisingly low amount of actual dialogue and spoken lines. While it doesn't detract much from the experience, some people might be expecting a lot more writing for a game that boasts its story as a selling point.
Con Pacing feels unbalanced
There is one notable part of the game where the player spends an uneven amount of time in that the environment is lackluster as well as holds many frustrating puzzles. This makes for what feels like unbalanced pacing and is an aggravating section of the game.
Con Framerate drops from 60fps
There are framerate drops in the game but they never go below 30fps and do not tear due to the progressive vsync.
Con Not and RPG
The entirety of the Dark Souls series are NOT RPGs!!! They are Action Arcade Shooters with swords...otherwise known as a Third-Person Shooter.
Con Difficulty that requires a lot of time and patience
To be honest, difficult is a nice way of putting it, this game can destroy ones will to live. It is not even worth counting how many times one dies, as it will be in the hundreds if not thousands. Only through patience and sure determination will many reach the ending of the game. So much time is needed in order to replay many areas and bosses over and over in order to learn the exact timing and what moves to use that not many people can spare it.
This is not a game for casual players, that is for sure.