When comparing Riot vs Knockout, the Slant community recommends Riot for most people. In the question“What are the best React.js alternatives?” Riot is ranked 4th while Knockout is ranked 10th. The most important reason people chose Riot is:
Riot takes the expressions from a DOM tree and stores them in an array. Each of these expressions points to a DOM node. On each cycle these expressions are compared to the values in the DOM. So when a value has changed, Riot automatically updates the corresponding node. This way the operations are kept to a minimal amount and since the expressions can be cached, going through 1000 of them takes less than 1ms.
Specs
Ranked in these QuestionsQuestion Ranking
Pros
Pro Minimal DOM operations
Riot takes the expressions from a DOM tree and stores them in an array. Each of these expressions points to a DOM node. On each cycle these expressions are compared to the values in the DOM. So when a value has changed, Riot automatically updates the corresponding node. This way the operations are kept to a minimal amount and since the expressions can be cached, going through 1000 of them takes less than 1ms.
Pro Lightweight
Riot is made to be used with websites of any kind, so it's built to be easy and lightweight, but still maintaining all the needed features for a UI library. It's only 2.5 KB in size when minified. So it can also be used for mobile web apps without requiring much bandwidth to download.
Pro Components use familiar HTML tags
Riot components use custom tags which are nothing more than familiar HTML tags coupled with JavaScript. This eliminates the need to learn another templating language or syntax. For example:
<todo>
<h3>TODO</h3>
<ul>
<li each={ item, i in items }>{ item }</li>
</ul>
<form onsubmit={ handleSubmit }>
<input>
<button>Add #{ items.length + 1 }</button>
</form>
this.items = []
handleSubmit(e) {
var input = e.target[0]
this.items.push(input.value)
input.value = ''
}
</todo>
Riot tries to separate HTML and JavaScript, while still keeping them inside the component. This way, the HTML can also be neatly mixed with JavaScript expressions.
Pro Supports server side rendering
Riot has support for server side rendering. The views and data are rendered on the server, then those views are sent as HTML to the browser when a user requests them.
This helps with initial loading time and is very useful for SEO purposes because the web app is indexed by search engines same as other static websites that have their HTML on the server.
Pro Easily pluggable with JS/HTML/CSS preprocessors
It is very easy to use your favorite preprocessors with the Riot compiler. Riot comes with CoffeeScript, ES6 (Babel), TypeScript, LiveScript and Jade support. You can also add your own parsers.
Pro Very simple
It makes React look confusing as hell. Nothing against React - It's just that easy to implement!
Pro Scoped CSS available in components
Riot supports scoped CSS inside components for every browser by rewriting stylesheet rules.
Pro Lives well with any other library, framework and usage pattern
Since it's not opinionated, even the scripting can be in anything that can be transpired to JavaScript.
Pro Separation of concerns with RiotControl
RiotControl is inspired by Facebook's Flux Architecture Pattern and it's a simple Central Event Controller/Dispatcher for Riot. It's extremely lightweight (like Riot itself) but unfortunately passes up on some features in favor of performance and simplicity.
RiotControl helps with storing the stater of the application, by passing events from views to stores and vice-versa. Stores can communicate with many views and views can do the same with many stores, this enables to clearly separate concerns and inter-component communication.
Pro Easy data binding
Knockout uses HTML5 data attributes to bind HTML elements to data objects in javascript. This allows more work to be done by the framework rather than requiring you to specify where data should be bound in the javascript. The data binding is very intuitive as the bindings are done within the HTML itself in the location it should be bound.
Pro Easy to learn
Has a low entry barrier and an easy learning curve. It's especially easy to learn for beginners.
Pro Built in templating
Bindings in Knockout can also be used to control the generated structure of the HTML. There are bindings provided to allow for iteration and conditionals. The structure of the html reflects the structure of the data so iterative elements are bound to arrays in the data model. Having the HTML structure maintained by bindings keeps the templating simple, easy to read, and maintain.
Knockout also allows for string based templating so you can use whatever templating library you prefer.
Pro Legacy browser support
Supports a large number of browsers, including IE6.
Pro Great documentation
The excellent tutorials with built-in exercises are a great learning experience, even for people without prior MVVM and data binding experience.
Pro Lightweight and plays nicely with other libraries
Pro Dynamic models help with keeping the code simple and clean
Models in Knockout can be watched to keep the page data up to date by using observable objects. The observables notify Knockout when data is changed and automatically updates the page when this happens. By having Knockout maintain this relation, it keeps the front end code cleaner and simpler, and by enforcing a consistent pattern with observables the methodology can be more robust.
Pro Very flexible
One can do a lot of things and it keeps self references and other types of loops under control.
Pro It's only a library
Knockout does one thing, and does it well. It doesn't try to take on more than one area. It does MVVM data binding and that is it.
Pro Simple manageable modules
Using components is a great way of breaking up large modules into simpler ones.
Cons
Con Slower than others when amount of objects grows
Knockout has a bad performance when the dealing with large amount of objects. You can see more here.
Con Can become complex once the application grows large
Knockout leaves the application structure to the developer and it can become quite complex and unmanageable in the hands of a beginner once the application grows large and complex.
Con Two way binding requires a little extra work
When allowing users to edit existing data, the two-way binding of observables means you'll need to have to save original values before they're edited, to make comparisons or revert if the user cancels the action.