When comparing Flixel vs Nez, the Slant community recommends Flixel for most people. In the question“What are the best 2D game engines?” Flixel is ranked 20th while Nez is ranked 79th. The most important reason people chose Flixel is:
Ports are available for Objective C, C# (XNA), HaXe and [Monkey X](https://github.com/devolonter/flixel-monkey).
Ranked in these QuestionsQuestion Ranking
Pro Many ports available
Ports are available for Objective C, C# (XNA), HaXe and Monkey X.
Pro Built-in pathfinding and following
Pathfinding just means figuring out how to (or if you can) get from A to B. FlxTilemap has a function FlxTilemap.findPath() which returns a FlxPath object, which is just a collection of "nodes", or FlxPoint objects.
Pro Camera system for split screen
Create effects like "split screen" views, or "picture in picture" style displays, or even mini-maps with FlxCamera. Each camera is an independent display object, with its own zoom, color tint, rotation, and scaling values.
Pro Record and play back replays
Replays are essentially a list of what keyboard keys were pressed, and what mouse inputs were given, during a specific time frame. Because Flixel is largely deterministic, you can use that information to recreate a gameplay session that someone else recorded, as long as you have the same SWF.
Pro Basic features provide a solid foundation
- Display thousands of moving objects
- Basic collisions between objects
- Group objects together for simplicity
- Easily generate and emit particles
- Create game levels using tilemaps
- Text display, save games, scrolling
- Mouse & keyboard input
- Math & color utilities
Pro Flixel Power Tools extend the functionality
Flixel Power Tools provide a set of classes and APIs that provide more functionality.
Pro Used to create Canabalt, game that started endless runner genre
Pro Active community
The community is very active, so if you ask for help you'll get it relatively quickly.
Pro Open source
Completely free, no need to pay for licenses.
Pro Cross-platform development thanks to the use of mono and xamarin
Nez is built on top of monoGame and can be used the make games for many platforms (Windows, Linux, Mac, Android or IOS).
Con Development has stopped
Seems like development for Flixel has stopped. The last commit on all of the branches of it's Github repository are from 2011.
Con Poor performance on mobile
Con Just a framework
Meaning there's no visual scene designer so you'll have to write your own.