When comparing Flixel vs GameMaker Studio 2, the Slant community recommends Flixel for most people. In the question“What are the best 2D game engines?” Flixel is ranked 20th while GameMaker Studio 2 is ranked 67th. The most important reason people chose Flixel is:
Ports are available for Objective C, C# (XNA), HaXe and [Monkey X](https://github.com/devolonter/flixel-monkey).
Specs
Ranked in these QuestionsQuestion Ranking
Pros
Pro Many ports available
Ports are available for Objective C, C# (XNA), HaXe and Monkey X.
Pro Built-in pathfinding and following
Pathfinding just means figuring out how to (or if you can) get from A to B. FlxTilemap has a function FlxTilemap.findPath() which returns a FlxPath object, which is just a collection of "nodes", or FlxPoint objects.
Pro Camera system for split screen
Create effects like "split screen" views, or "picture in picture" style displays, or even mini-maps with FlxCamera. Each camera is an independent display object, with its own zoom, color tint, rotation, and scaling values.
Pro Record and play back replays
Replays are essentially a list of what keyboard keys were pressed, and what mouse inputs were given, during a specific time frame. Because Flixel is largely deterministic, you can use that information to recreate a gameplay session that someone else recorded, as long as you have the same SWF.
Pro Basic features provide a solid foundation
- Display thousands of moving objects
- Basic collisions between objects
- Group objects together for simplicity
- Easily generate and emit particles
- Create game levels using tilemaps
- Text display, save games, scrolling
- Mouse & keyboard input
- Math & color utilities
Pro Flixel Power Tools extend the functionality
Flixel Power Tools provide a set of classes and APIs that provide more functionality.
Pro Used to create Canabalt, game that started endless runner genre
Pro Quick prototyping
Pro Good user interface
Pro Well-optimized engine
Pro Has a trial version (but limited functions, can't export)
Pro Many unofficial tutorials
Most GMS1 tutorials are fine for GMS2
Pro Highly customizable IDE
Although users must work within the IDE and editor, GMS2 has many options to customize the look and feel
Pro Good documentation
Pro Huge, generous community
Cons
Con It is now obsolete
With Adobe Flash dead, Flixel is now unworkable.
Con Development has stopped
Seems like development for Flixel has stopped. The last commit on all of the branches of it's Github repository are from 2011.
Con Poor performance on mobile
Con Not the best scripting language out there
GML is just weird; if you want to learn programming, it is not the best because it teaches bad habits and has many odd shortcuts and shortcomings that won't transfer to a real language
Con HTML5 export is buggy, doesn't "just work"
Con Quite expensive
Windows ($100) + HTML5 ($140) + Mobile ($400) + UWP ($400) is $1,050, plus $800 anually for each console export separately. But doesn't do anything any of the free engines can't do, and the stability and tech support aren't great.
Con Unstable
Users frequently report crashes and hangs, particularly when working with assets, and the software uses a complicated underlying meta-file structure that may become corrupted and cannot be rebuilt
Con Limited support for OOP
Con Small development team
The core programming team is only 5-10 people, with about 30 employees total, so bug fixes can take a long time to be addressed, and there aren't many official tutorials
