When comparing Flixel vs Modd.io, the Slant community recommends Flixel for most people. In the question“What are the best 2D game engines?” Flixel is ranked 20th while Modd.io is ranked 95th. The most important reason people chose Flixel is:
Ports are available for Objective C, C# (XNA), HaXe and [Monkey X](https://github.com/devolonter/flixel-monkey).
Ranked in these QuestionsQuestion Ranking
Pro Many ports available
Ports are available for Objective C, C# (XNA), HaXe and Monkey X.
Pro Built-in pathfinding and following
Pathfinding just means figuring out how to (or if you can) get from A to B. FlxTilemap has a function FlxTilemap.findPath() which returns a FlxPath object, which is just a collection of "nodes", or FlxPoint objects.
Pro Camera system for split screen
Create effects like "split screen" views, or "picture in picture" style displays, or even mini-maps with FlxCamera. Each camera is an independent display object, with its own zoom, color tint, rotation, and scaling values.
Pro Record and play back replays
Replays are essentially a list of what keyboard keys were pressed, and what mouse inputs were given, during a specific time frame. Because Flixel is largely deterministic, you can use that information to recreate a gameplay session that someone else recorded, as long as you have the same SWF.
Pro Basic features provide a solid foundation
- Display thousands of moving objects
- Basic collisions between objects
- Group objects together for simplicity
- Easily generate and emit particles
- Create game levels using tilemaps
- Text display, save games, scrolling
- Mouse & keyboard input
- Math & color utilities
Pro Flixel Power Tools extend the functionality
Flixel Power Tools provide a set of classes and APIs that provide more functionality.
Pro Used to create Canabalt, game that started endless runner genre
Pro Runs well on low-end devices
The game client doesn't use much CPU nor bandwidth.
By far, this engine is completely free to use.
Pro No installation required - super easy to get started
Modd.io runs in browser, it provides IDE, map editor, and asset manager all in one platform, so you don't need to download or setup anything.
Pro Easy to use free Asset Library
You can easily change your game assets (images, sound, etc) with a single click using modd.io Asset Library
Pro Has multiplayer support baked in
This engine supports up to 64 concurrent players, and hosts servers for you as well
Pro Perfect for Impatient game developers
It literally takes 5 minutes from signup to publishing my game
Pro Easy to use
Modd.io is designed for new/intermediate developers who wants to get into game development. You should be comfortable using the engine after spending about 15 minutes in watching tutorial videos
Con It is now obsolete
With Adobe Flash dead, Flixel is now unworkable.
Con Development has stopped
Seems like development for Flixel has stopped. The last commit on all of the branches of it's Github repository are from 2011.
Con Poor performance on mobile
Con The engine is evolving in a bad way
Over the last updates, many useful features have been removed, making it harder to create more complex games.
Con Not very secure
Modd.io comes with its own security issues. Many of them have been used to destroy eachother's games, which completely busts your progress on your game unless you have backed it up by exporting it's JSON.
Con Annoying asset size limit
Each asset is limited to 800kb (except for audio being 3mb) which is okay for simple assets but unacceptable for creating spritesheets for animations or tilesheets for the map.
Con Very flat map
No matter how well game maps are made, all of them look just not beautiful.
Con No/limited camera manipulation
You cannot create a shake effect which is also urgently needed in complex game creation.
Con Certain variable datatypes are urgently needed but do not exist.
Such datatypes as arrays composed of numbers, strings, etc are needed to create complex games but just do not exist in this game engine.
Con Joke-y community
Most of the staff team in the community are constantly behaving like jokers. It just always feels like 80% of the staff team is not the right pick for such a community.
Con The homepage is not good
The homepage allows players to join your game, but the way it works is just not good. The "unpopular 0 player" games get less exposure than the popular games. The tier system also puts a star on your game card which also lures players to your game making them think this game has a special event or something, giving a disadvantage to the less popular games which are still so called "Tier 1".
Con Not very powerful
This engine is ready to use right away, but already starts dropping framerate at over 1000 units which are not very active.
Con Tier-based servers with certain lockdowns
Modd.io "tiers" all the games you create. The very basic tier, commonly called "Tier 1" is very limited and removes motivation to develop a game.
Con You'll have to learn a new programming language
This engine has it's own IDE with a drag and drop style programming language. It does take a good 2 hours to get familiar with the API..
Con No lower level API access
You cannot access lower-level APIs through this engine, such as the renderer.
Con No single player support
All games in modd.io must support multi-player game mode.
Con Limited customizability
Modd.io is designed to be good at making "specific" kind of multiplayer games. Its strength unleashes if you don't care too much about the specifics in UI. For example, if you wanted to make a casual death match game, it is extremely easy to make it using modd.io. However, if you want to create a puzzle game with a unique UI, it becomes very time consuming.
Con No 3D support
This engine is limited to 2D only.