When comparing Flixel vs ShiVa, the Slant community recommends Flixel for most people. In the question“What are the best 2D game engines?” Flixel is ranked 20th while ShiVa is ranked 87th. The most important reason people chose Flixel is:
Ports are available for Objective C, C# (XNA), HaXe and [Monkey X](https://github.com/devolonter/flixel-monkey).
Ranked in these QuestionsQuestion Ranking
Pro Many ports available
Ports are available for Objective C, C# (XNA), HaXe and Monkey X.
Pro Built-in pathfinding and following
Pathfinding just means figuring out how to (or if you can) get from A to B. FlxTilemap has a function FlxTilemap.findPath() which returns a FlxPath object, which is just a collection of "nodes", or FlxPoint objects.
Pro Camera system for split screen
Create effects like "split screen" views, or "picture in picture" style displays, or even mini-maps with FlxCamera. Each camera is an independent display object, with its own zoom, color tint, rotation, and scaling values.
Pro Record and play back replays
Replays are essentially a list of what keyboard keys were pressed, and what mouse inputs were given, during a specific time frame. Because Flixel is largely deterministic, you can use that information to recreate a gameplay session that someone else recorded, as long as you have the same SWF.
Pro Basic features provide a solid foundation
- Display thousands of moving objects
- Basic collisions between objects
- Group objects together for simplicity
- Easily generate and emit particles
- Create game levels using tilemaps
- Text display, save games, scrolling
- Mouse & keyboard input
- Math & color utilities
Pro Flixel Power Tools extend the functionality
Flixel Power Tools provide a set of classes and APIs that provide more functionality.
Pro Used to create Canabalt, game that started endless runner genre
Pro Straightforward pricing with capable free option
The free ShiVa Web version is limited to web publication, but otherwise has the same capabilities as the $200 ShiVa Basic. Upgrading to the $1000 ShiVa Advanced brings tools geared toward team development and professional releases, such as integrated SVN support and profiling tools. All versions are royalty-free.
Pro Lua can be used for fast coding and C++ for optimization
All game logic can be scripted in Lua. ShiVa also provides a cross-compiler from Lua to C++, allowing Lua scripts to be further optimized and compiled to native code for performance.
Pro Great support
In addition to the help forum, Basic and Advanced licensees have chat and direct email access to the developers.
Pro Native c++ export
Pro C++ plugin development options
Pro Great performance on mobile
Smaller platform specific executables, native code export, good FPS even for complex scenes. ShiVa has great advanced optimization features, including PVS and LOD, decreasing number of drawcalls even in complex level. Platform specific profiles allow developers to customize size and compression level for textures and test those settings directly in editor. Other engine features, like lightning baking, mesh combining and GPU skinning will boost performance too.
Con It is now obsolete
With Adobe Flash dead, Flixel is now unworkable.
Con Development has stopped
Seems like development for Flixel has stopped. The last commit on all of the branches of it's Github repository are from 2011.
Con Poor performance on mobile
Con ShiVa 2.0 has been worked on for nearly 4 years!
After 4 years of development and promises ShiVa 2.0 has JUST gotten into beta access.
The current version 1.9.2 of ShiVa was released in December 2013. While there is active development on version 2.0, its beta is available only to paid licensees of the current version.
Con High Cost
Costs $200 for the basic version alone, which allows you to publish to any format other than web. The Team/Pro version costs $1000