When comparing Cocos2d-x and Cocos2d Family vs HaxeFlixel, the Slant community recommends Cocos2d-x and Cocos2d Family for most people. In the question“What are the best 2D game engines?” Cocos2d-x and Cocos2d Family is ranked 5th while HaxeFlixel is ranked 17th. The most important reason people chose Cocos2d-x and Cocos2d Family is:
25% of iPhone games are made using Cocos2d-x (A Cocos2d mobile variant.) This means you will not be alone in development, and will have access to a large community. You'll know you are developing for an engine that works.
Ranked in these QuestionsQuestion Ranking
Pro A proven engine for mobile development
25% of iPhone games are made using Cocos2d-x (A Cocos2d mobile variant.)
This means you will not be alone in development, and will have access to a large community. You'll know you are developing for an engine that works.
Pro Great script language support
Especially with Cocos2d-JS you can develop games cross web and native, and the native solution have great performance with JS Bindings, much better than hybrid solution.
Pro Allows for easy debugging
It has a built-in Python interpreter that allows for easy debugging.
Pro Supports 3D models with skeleton animation
A new feature since Cocos2d-x v3.1 is support for 3D models (in your 2D game), not only this but support for skeleton animations is included too! This awesome feature allows for impressive characters in your game along with easier, more fluid and realistic animations.
Cocos2d-x is not only open source but also supported by Chukong Technologies of China and USA.
Regularly updated and adding support for the latest technologies. 2014 has already seen the release of Version 3, a new Cocos Studio development toolkit (optional) and support for new technologies like skeleton animation systems Spine and Adobe DragonBone.
Pro Great video tutorials
Hundreds of video tutorials available.
Pro Greater performance than high level APIs
Cocos2d-x is C++ based engine and it has CPU advantages for most platforms because of that. It uses polygonal mesh methods for sprite rendering for using GPU advantages. (You also use quad methods for benefit CPU).
Pro OpenGL hardware acceleration
Pro Easy integration of 3rd party plugins
For example, if you want to add a rating plugin, you use
sdkbox::PluginReview::init(); and if you want to add the Vundle Ad Network SDK, you use the one packaged in SDKBox
Pro Highly active community for questions and support
Cocos2d-x forums are active.
Pro No external dependencies
Because it is based on Pyglet.
Pro Powerful language
Haxe is a powerful, cross-platform and open source language.
Pro 75+ demos
All demos have included GitHub link, so you can learn from the examples
Pro Uses Haxe
(excerpt from source): To help you do this, the (Haxe) toolkit contains three main components:
the Haxe Language - a modern high-level, strictly typed programming language
the Haxe Standard Library - a complete cross-platform standard library
the Haxe Compiler - an incredibly fast cross-compiler
Pro Hardware accelerated rendering on native platforms
Pro Getting started guide
Has a starting guide for people who are completely new to HaxeFlixel; from installing Haxe to a beginner-friendly HaxeFlixel tutorial.
Pro Fully free
HaxeFlixel is fully free and open source.
Pro Active development community
(excerpt from source):
There is a multitude of channels to interact with the community:
Our google groups forums
#haxeflixel on IRC (freenode.net)
@HaxeFlixel on Twitter
The HaxeFlixel organization on GitHub
The HaxeFlixel page on IndieDB
Join our development chat on Slack
HaxeFlixel group on Steam
Pro Modelled after Flixel
But with considerable improvements -- the HaxeFlixel team are constantly working improving and fixing the HaxeFlixel API, as compared to the original Flixel which is no longer updated.
Pro Outstanding community
The HaxeFlixel team and contributors are very active on Github and other community places (like Slack), and are usually able to respond to your questions within a day or two.
Pro Easy 2D game development
(Haxe)Flixel does a lot of things for you like tilemaps and collision detection, which makes it super easy to create 2D games.
Pro Similar syntax to Actionscript 3
Haxe's syntax is similar to AS3, so Flash developers can transition to HaxeFlixel if they are familiar with AS3/Flixel.
Pro Powerful debugger overlay
You can watch variables, log (trace) messages, and check for memory/frame rate performance.
Pro Cross Platform
The open source Flash API is powered by OpenFL, which allows you to compile to Windows, Mac, Linux, iOS, Android, and even major consoles (coming soon).
Pro Cross-platform IDE environment
On Windows, the IDE of choice is FlashDevelop, but if you're looking for cross-platform IDE (Windows/Mac/Linux), there's Sublime Text which includes a package for Haxe syntax highlighting, as well as auto-completion.
Pro Excellent, robust API
The API has all of the features that you'd expect from a powerful engine without sacrificing organization and flexibility
Con Poor documentation
Most existing documentation is out of date. API documentation sometimes exists, though is usually just a one-liner and more often than not is completely absent. New features and significant system rewrites often make it to a major release without a single line of documentation accompanying them. Cocos2d-x family is developed by Chinese mostly, so market outside of China is not their main priority. Some tools (like Cocos Studio) have China-specific services and markets.
Con Cocos2d-html5 is way behind Cocos2d-x
While Cocos2d-html5 tries to mimic it's Cocos2d-x sister and has the same people working on it, it has lots of restrictions compared to Cocos2d-x: no Spine mesh support, no 3D models, bad text label quality, etc.
Con Poor support and non-existent community
Up until 2013, this was one of the best engines around. However, since then it was bought by a Chinese company and began stagnating - it's virtually in a slow death. Most developers abandoned Cocos in favor of more modern solutions leaving the community weak and the forums with little or no traffic. Although the Cocos2d-x Forum seems to have a decent community going.
Con Fragmentation; hard to find useful tutorials
Cocos2d family includes different projects: cocos2d-x, cocos2d-html5, cocos2d-objc, cocos2d-XNA. Most tutorials describe techniques specific to single project of the family, and cannot be applied to other projects.
Con Can seem very complex for a novice developer
There isn't much documentation or tutorials.
Con Modest functionality
Almost all free alternatives are more convenient, faster, and more functional.
Con Small community
HaxeFlixel devs are not as large as (example) Unity devs, so the amount of support and exposure is limited.