When comparing Cocos2d-x and Cocos Creator vs ct.js, the Slant community recommends Cocos2d-x and Cocos Creator for most people. In the question“What are the best 2D game engines?” Cocos2d-x and Cocos Creator is ranked 5th while ct.js is ranked 46th. The most important reason people chose Cocos2d-x and Cocos Creator is:
25% of iPhone games are made using Cocos2d-x. This means you will not be alone in development, and will have access to a large community. You'll know you are developing for an engine that works.
Ranked in these QuestionsQuestion Ranking
Pro A proven engine for mobile development
25% of iPhone games are made using Cocos2d-x.
This means you will not be alone in development, and will have access to a large community. You'll know you are developing for an engine that works.
Pro Supports 3D models with skeleton animation
A new feature since Cocos2d-x v3.1 is support for 3D models (in your 2D game), not only this but support for skeleton animations is included too! This awesome feature allows for impressive characters in your game along with easier, more fluid and realistic animations.
Pro Great script language support
Especially with Cocos2d-JS you can develop games cross web and native, and the native solution have great performance with JS Bindings, much better than hybrid solution.
Pro Highly active community for questions and support
Cocos2d-x forums are active.
Pro OpenGL hardware acceleration
Pro Greater performance than high level APIs
Cocos2d-x is C++ based engine and it has CPU advantages for most platforms because of that. It uses polygonal mesh methods for sprite rendering for using GPU advantages. (You also use quad methods for benefit CPU).
Pro No external dependencies
Because it is based on Pyglet.
Cocos2d-x is not only open source but also supported by Chukong Technologies of China and USA.
Regularly updated and adding support for the latest technologies. 2014 has already seen the release of Version 3, a new Cocos Studio development toolkit (optional) and support for new technologies like skeleton animation systems Spine and Adobe DragonBone.
Pro One code for all platforms
On top of supporting pretty much all existing platforms (except consoles), Cocos Creator (Cocos's IDE) allows you to write 1 code that runs on Android, iOS, Windows, MacOS and HTML5 (not Linux though).
Pro Easy integration of 3rd party plugins
For example, if you want to add a rating plugin, you use
sdkbox::PluginReview::init(); and if you want to add the Vundle Ad Network SDK, you use the one packaged in SDKBox
Pro Allows for easy debugging
It has a built-in Python interpreter that allows for easy debugging.
Pro Very good IDE
Cocos Creator (Cocos' IDE) comes with scene editing, UI editor, animations & particle editors and whatnot. It's also easy to use and pretty intuitive if you read the official documentation & tutorials. Way way better than the old CocoStudio.
Pro Great video tutorials
Hundreds of video tutorials available.
ct.js is bundled with examples, docs, and easy to follow tutorials. Documentation and tutorials are available in a side panel on every screen.
Pro Skeletal animations with DragonBones support
You can import skeletal sprites and animations from DragonBones, which is also free. Skeletal animations are added to objects through code; developers can listen to marked events in animation, and ct.js automatically associates sounds in a DragonBones project with the game's assets.
Pro Good code editor
The built-in code editor comes with error checking, type checks, code completions accompanied with docs, multiple cursors support, and other modern features.
Pro Open source (MIT)
This means that no one will ever put any features behind a paywall and that you can reliably use ct.js in any projects without worrying about licensing. And you can hack on ct.js!
The repo is at https://github.com/ct-js/ct-js
Pro Tileset support
ct.js supports tiles in rooms, including collision checks and some extra editor tools, like bulk migration to a new tile layer or shifting by an exact value.
Pro WebGL and WebGL2 support
Starting with v1.0.0-next-1, you can now write WebGL games. WebGL support is based on Pixi.js.
Pro Modular approach
ct.js has a "Core" library that provides basic drawing functions, room and asset management, and mouse interactions. Any other functions are added to projects as "catmods", or simply modules. These modules can be enabled or disabled in one click, and can inject their code in different game loop stages, e.g. after drawing all the objects, leaving a room, or when a new object is created.
Pro Applicable to most genres
ct.js aims to be a general game engine and provides tools in making games of any genre.
Pro Dialogue and visual novel system with support for Yarn
A module ct.yarn allows developers to import a YarnSpinner project to create branching, data-driven dialogues and visual novels. An example is also bundled with ct.js.
The dialogue tree is made in a separate app, though.
Con Poor support and non-existent community
Up until 2013, this was one of the best engines around. However, since then it was bought by a Chinese company and began stagnating - it's virtually in a slow death. Most developers abandoned Cocos in favor of more modern solutions leaving the community weak and the forums with little or no traffic. Although the Cocos2d-x Forum seems to have a decent community going.
Con Modest functionality
Almost all free alternatives are more convenient, faster, and more functional.
Con Tile editing is a chore
No live brushes with automatic corner drawing, no fills or rectangular/linear placement. All tiles should be placed by hand, with a "Shift" key to place multiple tiles at once. This will make you ragequit if you want to make sophisticated RPG scenes :D
Con No built-in particle system
Con Slower than native games