When comparing Cocos2d-x and Cocos Creator vs RPG Maker VX Ace, the Slant community recommends RPG Maker VX Ace for most people. In the question“What are the best game engines for point & click adventure games?” RPG Maker VX Ace is ranked 35th while Cocos2d-x and Cocos Creator is ranked 51st. The most important reason people chose RPG Maker VX Ace is:
Built for ease of use to get your game made quickly!
Specs
Ranked in these QuestionsQuestion Ranking
Pros
Pro A proven engine for mobile development
25% of iPhone games are made using Cocos2d-x.
This means you will not be alone in development, and will have access to a large community. You'll know you are developing for an engine that works.

Pro Good documentation
Documentation includes a programming guide, API reference, video tutorials and massive reference test code project showing all functions and giving working code to the user.

Pro Supports 3D models with skeleton animation
A new feature since Cocos2d-x v3.1 is support for 3D models (in your 2D game), not only this but support for skeleton animations is included too! This awesome feature allows for impressive characters in your game along with easier, more fluid and realistic animations.
Pro Great script language support
It supports Lua and Javascript with full feature support.
Especially with Cocos2d-JS you can develop games cross web and native, and the native solution have great performance with JS Bindings, much better than hybrid solution.

Pro Highly active community for questions and support
Cocos2d-x forums are active.
Pro OpenGL hardware acceleration

Pro Future-proof
Cocos2d-x is not only open source but also supported by Chukong Technologies of China and USA.
Regularly updated and adding support for the latest technologies. 2014 has already seen the release of Version 3, a new Cocos Studio development toolkit (optional) and support for new technologies like skeleton animation systems Spine and Adobe DragonBone.
Pro Greater performance than high level APIs
Cocos2d-x is C++ based engine and it has CPU advantages for most platforms because of that. It uses polygonal mesh methods for sprite rendering for using GPU advantages. (You also use quad methods for benefit CPU).
Pro No external dependencies
Because it is based on Pyglet.
Pro One code for all platforms
On top of supporting pretty much all existing platforms (except consoles), Cocos Creator (Cocos's IDE) allows you to write 1 code that runs on Android, iOS, Windows, MacOS and HTML5 (not Linux though).
Pro Easy integration of 3rd party plugins
Through the use of SDKBox you can easily integrate 3rd party SDKs and plugins for each version of Cocos2D (Lua, C++ or JavaScript), you just choose the SDKs to integrate and SDKBox will do the rest.
For example, if you want to add a rating plugin, you use sdkbox::PluginReview::init();
and if you want to add the Vundle Ad Network SDK, you use the one packaged in SDKBox SDKBOX sdkbox::PluginVungle::init();
.
Pro Allows for easy debugging
It has a built-in Python interpreter that allows for easy debugging.
Pro Very good IDE
Cocos Creator (Cocos' IDE) comes with scene editing, UI editor, animations & particle editors and whatnot. It's also easy to use and pretty intuitive if you read the official documentation & tutorials. Way way better than the old CocoStudio.
Pro Great video tutorials
Hundreds of video tutorials available.
Pro Quick and easy to learn
Built for ease of use to get your game made quickly!
Pro Plenty of premade assets to get you started
Super high quality art assets get you making a game quickly without it looking terrible.
Pro Steam support
Get a ton of great assets for the community by the community through Steam’s Workshop support.
Pro Large community
Never a shortage of user tutorials, assets, or support.
Pro Simple scripting implementation
Quickly script simple events with a few clicks. This powerful part of the editor allows you to get through the tedious amount of content for quests and other in game sequences quickly.
Pro Creating maps is simple
Choose a tileset and get to mapping! Supported tiles will connect automatically to help you speed through the mapping process. Setting events on tiles is easy to do and populating your world with NPC’s and other items is easy to do.
Pro Uses Ruby as a scripting language
Need more power for things like battle systems, plugins, or awesome effects? RPG Maker uses Ruby along with its own library to bring you the tools you need to stand out.
Pro Powerful Database for everything you need
Everything you make is done through this powerful expansive database. You customize every character, weapon, enemy, and skill through this and so much more to make a designer's life easier.
Pro Ton of customization options
Create things quickly with things like the character customizer or the experience curve editor. RPG Maker is made to let you change every single thing in your game swiftly and simply.
Pro Relatively cheap
Although not free it doesn’t cost an arm and a leg to get RPG Maker VX Ace. You can buy RPG Maker for $69.99 or get a free trial to see if it’s right for you.
Cons
Con Poor support and non-existent community
Up until 2013, this was one of the best engines around. However, since then it was bought by a Chinese company and began stagnating - it's virtually in a slow death. Most developers abandoned Cocos in favor of more modern solutions leaving the community weak and the forums with little or no traffic. Although the Cocos2d-x Forum seems to have a decent community going.
Con No Graphics user interface
Con Modest functionality
Almost all free alternatives are more convenient, faster, and more functional.
Con Windows only development
With the ability to only work and deploy on Windows RPG Maker misses a major opportunity to create awesome RPG’s that anyone can play.
Con Multi-user development can be a hassle
RPG Maker was not really intended for multi-user support. There are a few tactics but for those of you who are used to with multi-user development may get annoyed.
Con Isometric not out of the box
Want to make a tactics game? Well you’re going to have to do some extra work to get those awesome isometric tiles in your game.
Con RPG Maker stigma
There is a major stigma with using RPG Maker since it does have such a low bar to entry. If you do use this engine just make sure your game is so awesome that no one will care what it was made in.
Con Only one tileset per map
While a tileset in RPG Maker can encompass many files it also can be a hassle if you want to use multiple tilesets on a map. You can switch tilesets through code for multi-world game though.
