When comparing Cocos2d-x and Cocos2d Family vs GDevelop, the Slant community recommends Cocos2d-x and Cocos2d Family for most people. In the question“What are the best 2D game engines?” Cocos2d-x and Cocos2d Family is ranked 4th while GDevelop is ranked 13th. The most important reason people chose Cocos2d-x and Cocos2d Family is:
25% of iPhone games are made using Cocos2d-x (A Cocos2d mobile variant.) This means you will not be alone in development, and will have access to a large community. You'll know you are developing for an engine that works.
Ranked in these QuestionsQuestion Ranking
Pro A proven engine for mobile development
25% of iPhone games are made using Cocos2d-x (A Cocos2d mobile variant.)
This means you will not be alone in development, and will have access to a large community. You'll know you are developing for an engine that works.
Pro Great script language support
Especially with Cocos2d-JS you can develop games cross web and native, and the native solution have great performance with JS Bindings, much better than hybrid solution.
Pro Allows for easy debugging
It has a built-in Python interpreter that allows for easy debugging.
Pro Supports 3D models with skeleton animation
A new feature since Cocos2d-x v3.1 is support for 3D models (in your 2D game), not only this but support for skeleton animations is included too! This awesome feature allows for impressive characters in your game along with easier, more fluid and realistic animations.
Cocos2d-x is not only open source but also supported by Chukong Technologies of China and USA.
Regularly updated and adding support for the latest technologies. 2014 has already seen the release of Version 3, a new Cocos Studio development toolkit (optional) and support for new technologies like skeleton animation systems Spine and Adobe DragonBone.
Pro Great video tutorials
Hundreds of video tutorials available.
Pro Greater performance than high level APIs
Cocos2d-x is C++ based engine and it has CPU advantages for most platforms because of that. It uses polygonal mesh methods for sprite rendering for using GPU advantages. (You also use quad methods for benefit CPU).
Pro OpenGL hardware acceleration
Pro Easy integration of 3rd party plugins
For example, if you want to add a rating plugin, you use
sdkbox::PluginReview::init(); and if you want to add the Vundle Ad Network SDK, you use the one packaged in SDKBox
Pro Highly active community for questions and support
Cocos2d-x forums are active.
Pro No external dependencies
Because it is based on Pyglet.
Pro Free and open-source
GDevelop's runtime libraries are MIT licensed. It can be used freely for projects of any type and there are no royalties associated with publishing games developed with GDevelop.
Pro Easy to use
The whole interface is intuitive and easy to learn: each part of the game can be designed using visual editors. The objects editor is used to create the objects of the game, the scene editor help you to build the levels of your game and the events editor allows to give life to the whole game without programming.
Pro Powerful events system to create games without programming
No need for coding using this system which is clear and powerful: events are composed of conditions and actions. Actions are launched when conditions are fulfilled.
This is a very friendly way of making games and is still efficient for advanced usage, contrary to most other "block"/"drag'n'drop" systems.
Pro Support both native and HTML5 games (web and mobile development)
GDevelop is able to create HTML5 games that can run on web browsers and be exported to iOS and Android using solutions like Intel XDK or Cocoon.JS.
GDevelop is also one of the only friendly game creator that is able to make native games for Windows and Linux, which are blazing fast and allow to make advanced games with lots of objects, effects and very large levels.
Pro Open source plugin SDK
The plugin SDK is open source, so if you want to extend it, you can.
Pro Multilanguage support
GDevelop is available in many languages and even community can help in translations.
Pro Lots of features to build games
The engine includes pathfinding, physics engine, multitouch support, custom hitboxes, platformer engine, tiled maps, multiple layers and cameras out of the box.
All of these features can be used without programming knowledge, using the visual editors.
Pro Quickly add behaviors to objects
Prebuilt behaviors can be added to objects. This is a very efficient way to add a physics engine or make a platformer game. Lots of behaviors are included, from the most advanced (Physics, platformer, top-down movement) to really simple one (like the behavior to destroy objects when outside the screen or the one to drag objects with mouse or touch).
And you still have full controls over your game as behaviors can be modified using the events!
Pro Online version available, compatible with iOS and Android
Thanks to its open source nature, GDevApp.com was built over the GDevelop engine.
GDevApp.com is a complete game creator similar to GDevelop, available directly in your browser and compatible with iPad and most Android tablets and phone! The app is perfect for making games directly from your sofa and you can even start a game on GDevApp and export it to open it inside GDevelop.
Con Poor documentation
Most existing documentation is out of date. API documentation sometimes exists, though is usually just a one-liner and more often than not is completely absent. New features and significant system rewrites often make it to a major release without a single line of documentation accompanying them. Cocos2d-x family is developed by Chinese mostly, so market outside of China is not their main priority. Some tools (like Cocos Studio) have China-specific services and markets.
Con Cocos2d-html5 is way behind Cocos2d-x
While Cocos2d-html5 tries to mimic it's Cocos2d-x sister and has the same people working on it, it has lots of restrictions compared to Cocos2d-x: no Spine mesh support, no 3D models, bad text label quality, etc.
Con Fragmentation; hard to find useful tutorials
Cocos2d family includes different projects: cocos2d-x, cocos2d-html5, cocos2d-objc, cocos2d-XNA. Most tutorials describe techniques specific to single project of the family, and cannot be applied to other projects.
Con Poor support and non-existent community
Up until 2013, this was one of the best engines around. However, since then it was bought by a Chinese company and began stagnating - it's virtually in a slow death. Most developers abandoned Cocos in favor of more modern solutions leaving the community weak and the forums with little or no traffic. Although the Cocos2d-x Forum seems to have a decent community going.
Con Can seem very complex for a novice developer
There isn't much documentation or tutorials.
Con Modest functionality
Almost all free alternatives are more convenient, faster, and more functional.
Con GUI is slow to load
This makes doing the simplest things, like looking at one of your maps, hard to do. In looking into this program, it can stall a PC while trying to load a sample map.
Con Tiny amount of tutorials
Almost none of tutorials how to use it
Con No cross-compiler
The Windows and Linux versions of GDevelop can each compile a native application; but the Windows version cannot compile for Linux, nor vice versa.