When comparing Stencyl vs Leadwerks Game Engine, the Slant community recommends Stencyl for most people. In the question“What are the best 2D game engines?” Stencyl is ranked 6th while Leadwerks Game Engine is ranked 81st. The most important reason people chose Stencyl is:
Visual scripting in Stencyl is based on the [MIT Scratch](http://scratch.mit.edu/) project, which was designed to teach programming. Script elements fit together like puzzle pieces, ensuring that data and function types cannot be mismatched.
Ranked in these QuestionsQuestion Ranking
Pro No coding required, great drag & drop interface
Visual scripting in Stencyl is based on the MIT Scratch project, which was designed to teach programming. Script elements fit together like puzzle pieces, ensuring that data and function types cannot be mismatched.
Publish iOS, Android, Flash, Windows and Mac games without code.
Pro Haxe scripting available for advanced users
Power users can also write code in Haxe (similar to Actionscript 3) to create their own custom classes and extend the engine.
Pro The original concept for Ghost Song was created using Stencyl
The original concept for Ghost Song was created using Stencyl 3.x
Pro Great performance on every platform
Stencyl exports your games to native code so they have great performance on every platform.
Pro Built-in level editor
Has an acceptable 3D map editor that is easy to use.
Pro Versatile flow diagram script model
Leadwerks's flowgraphs resemble flowcharts where each box represents a function or value, with connections between them representing program flow. This provides a better at-a-glance indication of game logic than a simple list of events, and makes complex behaviors easier to accomplish.
Pro Handful of Prefabs and Scripts
For example, you take a model (e.g. torch), add a light source to it, add a particle generator (for fire) and save it as a prefab (one file). Then this prefab can be used to add many torches with fire and light.
It needs much to improve for mobile games, it was left in the era of Flash games. In Android you can not even put the native keyboard, you can not access things like native camera, GPS or native text input.
Con Only available via subscription
There should be an option to buy it outright, especially considering it is written by a one man team....this is not exactly an Adobe level enterprise with shareholders, so there is no excuse!
Con Slow release cycle
Con Not a powerful engine
Should be used for basic games only.
Con Tile system is somewhat inflexible
Con Very buggy
Leadworks is a not complete, it's a work in progress. As such many parts of the engine are clunky, especially the level editor.
Con Documentation and support are limited for non-coders
The flowgraph editor can be used with free script assets to build games without writing any code, but this is not directly intended or encouraged by Leadwerks.