When comparing Construct 2 vs Monkey X, the Slant community recommends Construct 2 for most people. In the question“What are the best 2D game engines?” Construct 2 is ranked 14th while Monkey X is ranked 22nd. The most important reason people chose Construct 2 is:
It's a one off cost for Construct 2 and all updates to the Construct 2 editor are free for life.
Ranked in these QuestionsQuestion Ranking
Pro One-off cost
It's a one off cost for Construct 2 and all updates to the Construct 2 editor are free for life.
Pro In-depth event system
Construct 2's event system allows for deep, detailed control over all aspects of your game. You aren't limited to just a few options. Rather, Scirra has thought of nearly everything in advance with access to any desired parameter of any object all paired with simple and intuitive ways to interact with them.
Your events can be organized with event sheets (that can be included in other sheets), event groups, sub-events, loops, and functions that make the coding portion of your game as efficient as possible. You don't need any programming knowledge, but if you do have some, you'll feel right at home with the freedom C2 offers.
Pro Quick to pick up
Construct 2 is fast to pick up, get into, and belt out some pretty impressive games in a relatively small amount of time. Seems to be built for people who don't have a lot of programming skills, but want to make great games.
Pro Little programming knowledge needed
Using Construct 2 requires very little programming knowledge because it's all drag'n'drop, intuitive, visual and event-driven instead of code-only.
Pro Supportive community
Construct 2 has a supportive community. Their forums have tens of thousands of topics with ten times more posts. The core maintainers are very helpful and friendly and often reply to questions or issues that may be discussed in the forums.
Pro Easy to create particles and animations
With spriter file implementation and internal animation editor Construct 2 provides an easy way of creating particles and animations.
Pro Built-in physics system
Thanks to the great power of Erin Catto's Box2D, Construct 2 is able to make physics games which are similar to Cut the Rope and Angry Birds.
Pro Free (feature limited) version available
A free version of Construct 2 is available. It's not time restricted in any way, but is feature limited.
Pro Allow server-less multiplayer game creation
Construct 2 uses WebRTC technology to support it's multiplayer functionality. The nature of the technology allows peer-to-peer connection which does not require game developer to create server side architecture to allow communication between games.
Pro Active plugin ecosystem
Construct 2 has an active plugin ecosystem providing behaviors and features that smooth the workflow for certain game types.
Pro Available on Steam
You can also download Construct 2 on Steam.
Pro Export control for all major platforms
All platform exporters are part of the subscription. There are no additional fees and new exporters are added quickly and maintained well. Currently, 15 platforms are supported, including HMTL 5, iOS, Android, Windows, Chrome Store, PhoneGap and Scirra.
Pro Supportive devs
The developers are always available to help.
Pro Built-in animation/image editor
Basic sprites and tiles of 2D games can be made with engine's built-in tools.
Pro Supports camera, microphone, speech recognition and synthesis
Can use cameras in PCs and on mobiles. You can use the synthesis that can recognize your speech or you can write something and it can talk for you.
Pro Runs great on mobile
Performs well on most devices and browsers.
Pro Built in behaviors make development workflows very efficient
Behaviors add pre-packaged functionality to object types.
Pro Built-in pathfinding
Has built-in solutions for pathfinding.
Pro Interface similar to that of MS office
This engine provides an intuitive workflow for people that are used to the Windows environment.
Pro Built-in tilemap object
The tilemap object allows tile-based games to be designed more easily. The object's tilemap can also be edited in the layout view using the tilemap bar.
Pro Very fast preview
In Construct 2 you can preview your games instantly at any time. There’s no need to wait for compiling or other time consuming processes.
Pro Simplicity - it is made for everybody to use and love
Construct 2 is a tool for not just programmers, but artists as well. You can create a game with only visual coding, which is easy to learn and doesn't require any previous programming knowledge. You can focus on making your game better instead of just coding. It has some limitations of course, but it's definitely worth it.
Pro Rapid development
After using a few quick tutorials you can quickly catch on to the event system this program uses and quickly be able to build any type of 2D game you want. You can download a few sprites from google and put together a working level of Mega Man with character movement / animation / enemies / collision detection / scoring / Tile map and AI within about 2 hours.
The built in behaviors are incredible. It's amazing how Construct can simplify the most redundant tasks in game development.
Pro Cordova support
You can use Cordova plugins from the community
Pro Native code support
Developers can make native calls directly from Monkey code. This allows access to any native functionality and platform-specific features.
Pro You can create custom targets
The language gives you the possibility to build your own targets. You are not limited to the targets officially supported.
Pro Low cost license fee
All target platforms for a fair one off license fee.
Pro Native module support
You are not restricted only to the modules you get from the official release. You can build your own stuff. Even build your own "app" module. It feels limitless. In comparison with other cross platform solutions, you actually get the translated source code and you can play with it if you want.
Pro Easy to learn
With it's Object orientation and clean syntax its a brilliant language to learn if you have never done any programming before and yet still has all the power it needs to make full games and apps.
Pro Uses a great, easy to learn language
Monkey X uses a custom programming language (called Monkey) for all its scripting needs. Monkey is rather easy to learn, it's object-oriented which will help most programmers with understanding it. It's also statically typed and uses a garbage collector, helping to avoid manual memory management.
Pro Partly open-source
The entirety of the base-language itself is open source. Commercial modules such as Mojo for non-free platforms cost a one-time fee. Though Mojo is not free for all targets, the targets for these platforms are, meaning it is possible to implement other frameworks for these targets.
The Desktop (GLFW and C++ based) and HTML5 implementations of Mojo are currently free and open source.
The language's development is completely public, and is managed via GitHub.
Pro Free HTML5 and Desktop (GLFW) target platform
The free version of Monkey X lets you compile to HTML5 or Desktop (GLFW). Other platforms such as iOS, Android (and OUYA), XNA, Flash and Windows 8 (Phone) require the paid version of Monkey X Pro.
Monkey X is a cross-platform game engine. It allows developers to run the same code on multiple platforms, including iOS, Android, Windows Mobile, Flash, Windows, Mac OS and Linux.
The development environment supports Windows, OS X, and Linux.
Pro Not running in its own VM
Unlike other multi-platform engines (Unity3D, Corona, etc), Monkey-X games do not run explicitly in their own virtual machines. Your code is translated into the native languages of each target platform, and then compiled as a native executable. However, just as native games, on platforms such as Android (Currently), and HTML5, games will be ran through the targeted platform's usual VM(s). That being said, you won't be dealing with a proprietary virtual machine, so you won't experience any real overhead when compared to a native game.
Pro Made by the Mark Sibly Factor
The Mark Sibly Factor denotes that a programming language will be easy to learn, fun to learn and allow any age group ( within Cognitive Reason ) to program games and great games. The Mark Sibly Factor denotes also that the games programming language you purchase will be backed by decades of compiler programming experience, game making tool programming and finally a Game Programming Language that kicks Ass.
Pro Free for commercial releases
With the free version of Monkey you are still able to create commercial HTML5 and Desktop games.
Pro Many community modules available
Pro Drawing Commands
Drawing commands are easier to read and edit than is manipulating scene graphs. You can immediately see in your code what's going to be drawn and in what order. Transformations are a no-brainer too.
Pro Built-in modules for quickly building games
Monkey X has a selection of great built-in modules.
- Data and Filesystems
- Text and Strings
- Online Services
Pro Lots of great examples
Monkey X includes over 50 examples ranging from complete sample games to demos of single features.
Pro Object oriented programming
MonkeyX is an object-oriented dialect of BASIC that's easy, clean and powerful.
Con Does not export to native mobile code
Construct 2 builds to HTML 5 only, which can cause performance issues on mobile devices depending on the HTML5 engine that the OS is using since that will be the biggest bottleneck. Even though it's not really the engine's fault, it still is at a disadvantage compared to native game engines.
Con The editor is Windows only
Although Construct 2 is able to export projects to Windows, OS X and Linux, the program itself currently only runs on Windows.
Con Free version is severely limited
Although a free version of the engine is available, it lacks features that are essential to creating a high quality product.
Con Poor mobile performance
Con HTML5 is very dependent on browser performance
Theoretically all browsers should run HTML5 pretty much the same way, but thats not always the case.
Something that worked fine on Chrome, for instance, might malfunction on Firefox (or vice versa). And there's nothing the devs of Construct 2 can really do about it, but to hope next Firefox update might fix it. Internet Explorer is not even recommended.
Add to that the fact that exporting to mobile or desktops rely on these sort of stripped down versions of web browsers (Node webkit, Crosswalk, Ejecta) that you pack with your game, and you can have a real headache if you're trying to make your game work properly through multiple platforms.
Con HTML5 Only is extremely limiting
If the software could export natively to mobile devices and PC/Mac/Linux it would be extremely powerful. The developer's choice of sticking to only HTML5 has created a bottleneck for anyone wanting to develop with this software.
Con Dependency on 3rd parties for all exports
Unless you are creating a game strictly for browser/HTML5 usage, exporting to desktop or mobile is risky, as Scirra have no control over your final export quality. Since desktop uses NodeWebkit and mobile is Crosswalk, Phonegap or CocoonJS there is no guarantee that your final export performance and quality will be up to scratch for pro level 2d games. These 3rd party "browser wrappers" are very prone to breaking and introducing lag and bugs that can't be controlled from Scirra's side.
Con Tilemap object could be better
C2 requires that there's a tilemap objects for each tilemap layer meaning each tilemap object has to be updated when modifying any layer. This could be simplified by adding layer support for tilemap objects.
Experience regular crashes and inexplicable project file corruption.
Con Unreliable access to online resources
Unreliable access to online resources such as online tutorials and forums, plus extremely outdated offline manual.
Con Poor business model
Non-competitive pricing structure with limited license options. Favorable perpetual license dropped for non-favorable subscription service and highly restrictive feature set under new banner. Company does not take criticism well, sometimes becoming threatening over unfavorable feedback.
Con The documentation is not very thorough
The documentation contains a reasonably detailed language overview, and a somewhat-generated list of the included modules, classes, and methods. Module descriptions are rather lax, but usually present. Method descriptions tend to be short, and a majority of them contain no usage snippets; most parameters have very minimal descriptions. And there are no community collaboration features to help improve it, besides GitHub.
Con The included IDE is poor
Although better IDE'S are availabe for a price, the default one is bare bones and lacks functionality
Con No real asset store
Untangling how to keep assets in the ".data" requires attention and a filenaming convention.
Con You'll have to learn a new programming language
Even though Monkey is rather easy to learn and borrows a lot of concepts from more popular languages, having to learn a new language develop games is a lot of friction for people that already know how to program in other languages..
Con limited OS export targets with free version
Free version only targets Desktop (macOS, Windows, Linux) and HTML5, not mobile.