When comparing Construct 2 vs Clickteam Fusion 2.5, the Slant community recommends Construct 2 for most people. In the question“What are the best 2D game engines?” Construct 2 is ranked 13th while Clickteam Fusion 2.5 is ranked 36th. The most important reason people chose Construct 2 is:
Construct 2 has a supportive community. Their [forums](https://www.scirra.com/forum/) have tens of thousands of topics with ten times more posts. The core maintainers are very helpful and friendly and often reply to questions or issues that may be discussed in the forums.
Ranked in these QuestionsQuestion Ranking
Pro Supportive community
Construct 2 has a supportive community. Their forums have tens of thousands of topics with ten times more posts. The core maintainers are very helpful and friendly and often reply to questions or issues that may be discussed in the forums.
Pro Little programming knowledge needed
Using Construct 2 requires very little programming knowledge because it's all drag'n'drop, intuitive, visual and event-driven instead of code-only.
Pro Quick to pick up
Construct 2 is fast to pick up, get into, and belt out some pretty impressive games in a relatively small amount of time. Seems to be built for people who don't have a lot of programming skills, but want to make great games.
Pro Affordable with robust runtime license agreement
There are three editions of C2: Free, Personal and Business.
The Free edition has some limits in functionality, and prohibits you from making money from your C2 creations.
With the Personal edition ($129.99), you get more features and are free to make up to $5,000 with your C2 creations if you're an individual. If you haven't reached $5,000, you don't need the Business edition ($429.99). Non-profit organizations also don't need the Business edition.
After you've made $5,000, you must upgrade to the Business edition ($299.99); but once you've made $5,000, this should be easily affordable. If you're a for-profit business, you must purchase the Business edition, unless your company hasn't made $5,000 business revenue.
There is no difference in terms of features between the Personal and Business editions, just the runtime license agreement.
There is also an education license specifically for educational institutes, where they offer site licenses and take-home licenses.
Pro Free (feature limited) version available
A free version of Construct 2 is available. It's not time restricted in any way, but is feature limited.
Pro New features are released constantly
Developers provide regular updates (usually bi-weekly) with new features and bug fixes.
Pro Available on Steam
You can also download Construct 2 on Steam.
Pro Easy to create particles and animations
With spriter file implementation and internal animation editor Construct 2 provides an easy way of creating particles and animations.
Pro Built-in physics system
Thanks to the great power of Erin Catto's Box2D, Construct 2 is able to make physics games which are similar to Cut the Rope and Angry Birds.
Pro One-off cost
It's a one off cost for Construct 2 and all updates to the Construct 2 editor are free for life.
Pro Active plugin ecosystem
Construct 2 has an active plugin ecosystem providing behaviors and features that smooth the workflow for certain game types.
Pro Export control for all major platforms
All platform exporters are part of the subscription. There are no additional fees and new exporters are added quickly and maintained well. Currently, 15 platforms are supported, including HMTL 5, iOS, Android, Windows, Chrome Store, PhoneGap and Scirra.
Pro Supportive devs
The developers are always available to help.
Pro Interface similar to that of MS office
This engine provides an intuitive workflow for people that are used to the Windows environment.
Pro In-depth event system
Construct 2's event system allows for deep, detailed control over all aspects of your game. You aren't limited to just a few options. Rather, Scirra has thought of nearly everything in advance with access to any desired parameter of any object all paired with simple and intuitive ways to interact with them.
Your events can be organized with event sheets (that can be included in other sheets), event groups, sub-events, loops, and functions that make the coding portion of your game as efficient as possible. You don't need any programming knowledge, but if you do have some, you'll feel right at home with the freedom C2 offers.
Pro Supports camera, microphone, speech recognition and synthesis
Can use cameras in PCs and on mobiles. You can use the synthesis that can recognize your speech or you can write something and it can talk for you.
Pro Built-in pathfinding
Has built-in solutions for pathfinding.
Pro Built-in animation/image editor
Basic sprites and tiles of 2D games can be made with engine's built-in tools.
Pro Runs great on mobile
Performs well on most devices and browsers.
Pro Allow server-less multiplayer game creation
Construct 2 uses WebRTC technology to support it's multiplayer functionality. The nature of the technology allows peer-to-peer connection which does not require game developer to create server side architecture to allow communication between games.
Pro Built in behaviors make development workflows very efficient
Behaviors add pre-packaged functionality to object types.
Pro Simplicity - it is made for everybody to use and love
Construct 2 is a tool for not just programmers, but artists as well. You can create a game with only visual coding, which is easy to learn and doesn't require any previous programming knowledge. You can focus on making your game better instead of just coding. It has some limitations of course, but it's definitely worth it.
Pro Built-in tilemap object
The tilemap object allows tile-based games to be designed more easily. The object's tilemap can also be edited in the layout view using the tilemap bar.
Pro Very fast preview
In Construct 2 you can preview your games instantly at any time. There’s no need to wait for compiling or other time consuming processes.
Pro Rapid development
After using a few quick tutorials you can quickly catch on to the event system this program uses and quickly be able to build any type of 2D game you want. You can download a few sprites from google and put together a working level of Mega Man with character movement / animation / enemies / collision detection / scoring / Tile map and AI within about 2 hours.
The built in behaviors are incredible. It's amazing how Construct can simplify the most redundant tasks in game development.
Pro Cordova support
You can use Cordova plugins from the community
Pro Intuitive drag & drop interface & visual event editor
CF2.5 uses a straightforward drag & drop editor that allows for easy level, animation and event creation without having to write a single line of code.
Pro Export native runtime for all platforms
Be it Windows EXE, Android APK, iOS, HTML5 and Flash SWF, Fusion 2.5 is able to export your game to fast, truly native runtime for specified platform with a click.
Pro Community-driven extensive object repository
Click Fusion has a great selection of extensions submitted by the community.
The extensions cover a variety of game-building tasks including parsing of strings using up to two alternating delimiters using the "Tokenizer Object", generating random numbers without reusing them from multiple lists which can be refilled and distinctively replenished with the "Random Multipool Object" among others.
Pro Box2D physics engine included on all platforms
Clickteam Fusion 2.5 brings to you the box2D physics engine.
Pro Can also create Windows applications
CF allows creating Windows applications. Additionally, due to hundreds of available extensions, the process is quick.
Runs well under high object numbers, particularly on PC and iOS thanks to hardware acceleration.
Pro Not only is it the best, it is the original
This software has been around since 1994 (then called Klik & Play) and is still going very strong. Also, one of the founders of Clickteam was the developer of STOS BASIC and AMOS BASIC for the Atari ST and Amiga computers.
Pro Upgrade discounts
If you buy Fusion 2.5, and later decide you want to upgrade to the Developer version, or in the case of moving from MMF2 to F2.5, the company offers upgrade discounts.
Pro Free version
A free version is available for download here.
Pro Supportive, passionate community
Any time you have a question or a problem, the community and the software developers are there to help you out either on forums or steam. The devs repond quickly to private messages or instantly on ClickConverse (chat). Additionally, many users have support sites with open source examples and tutorials.
Pro Developers work so closely with the user base
Dedicated Bug tracking system linked to user forum for ease of access.
Pro Permissive runtime license agreement
With the Developer edition of the product, there are absolutely no limits or requirements when selling your creations. You are free to make as much money as you want (this applies to the Standard edition too), and you don't have to include any logos or credits in your creations.
Pro Balanced feature set
An excellent compromise between ease of use, power, flexibility and ability to export to different platforms. Easy to learn for beginners with the ability to make complex things, of course, at the expense of a larger effort. Good rapid application development tool for making 2D games.
Pro Great IRL user events
Clickteam holds user conventions for customers to come along, meet the staff and hang out with people who they've met online. This furthers the community spirit which is so prevalent around Clickteam's products and it's a fantastic weekend.
Pro A great unofficial community for Spanish-speaking users
A great community in Spanish where you will receive all the help you need to solve your doubts and problems. You'll also find all kinds of resources and materials in Spanish.
Una gran comunidad en español en donde recibirás toda la ayuda que necesites para solucionar tus dudas y problemas. También encontrarás todo tipo de recursos, tutoriales y ejemplos en español.
Have used fusion 2.5 through all of its iterations, even when it was owned by imsi as CNC ( click n create ) it has been very stable and projects have been known to run on almost any Windows based computer. The projects you create even run on future versions of Windows with never many issues.
Pro Great online store to get free and paid assets
Pro Exports native mobile code, making great performance games
Pro Great for non-game apps, such as tools, utilities, multimedia projects, etc.
Pro Great formula editor, which allows you to create complex maths and events with ease
Pro Box2D physics engine
Pro Can create custom extensions
Pro Visual (HLSL) effects
Con Does not export to native mobile code
Construct 2 builds to HTML 5 only, which can cause performance issues on mobile devices depending on the HTML5 engine that the OS is using since that will be the biggest bottleneck. Even though it's not really the engine's fault, it still is at a disadvantage compared to native game engines.
Con The editor is Windows only
Although Construct 2 is able to export projects to Windows, OS X and Linux, the program itself currently only runs on Windows.
Con Free version is severely limited
Although a free version of the engine is available, it lacks features that are essential to creating a high quality product.
Con Poor mobile performance
Con HTML5 is very dependent on browser performance
Theoretically all browsers should run HTML5 pretty much the same way, but thats not always the case.
Something that worked fine on Chrome, for instance, might malfunction on Firefox (or vice versa). And there's nothing the devs of Construct 2 can really do about it, but to hope next Firefox update might fix it. Internet Explorer is not even recommended.
Add to that the fact that exporting to mobile or desktops rely on these sort of stripped down versions of web browsers (Node webkit, Crosswalk, Ejecta) that you pack with your game, and you can have a real headache if you're trying to make your game work properly through multiple platforms.
Con Dependency on 3rd parties for all exports
Unless you are creating a game strictly for browser/HTML5 usage, exporting to desktop or mobile is risky, as Scirra have no control over your final export quality. Since desktop uses NodeWebkit and mobile is Crosswalk, Phonegap or CocoonJS there is no guarantee that your final export performance and quality will be up to scratch for pro level 2d games. These 3rd party "browser wrappers" are very prone to breaking and introducing lag and bugs that can't be controlled from Scirra's side.
Con HTML5 Only is extremely limiting
If the software could export natively to mobile devices and PC/Mac/Linux it would be extremely powerful. The developer's choice of sticking to only HTML5 has created a bottleneck for anyone wanting to develop with this software.
Con Tilemap object could be better
C2 requires that there's a tilemap objects for each tilemap layer meaning each tilemap object has to be updated when modifying any layer. This could be simplified by adding layer support for tilemap objects.
Con Some features are really outdated and major updates are few and rare
There are some features that could make the software a lot more powerful but Clickteam does not have the staff resources to handle updating the software to be competitive with similar software.
Con Its Event Editor can be cumbersome if you are working on complex projects
While Fusion's visual programming event system is great to simplify things, it can be much more cumbersome to work with it than reading lines of code when you are working on a complex project. Especially if your events involve many nested conditions and lots of objects on the frame.
You are able to group events and objects, but it doesn't help at all if there's lots of conditions on an event and it becomes pretty hard to read.
Con Many extensions not available on non-Windows platforms
A lot of community-made extensions are only written for Windows, making it hard to port your game to other platforms.
Con Need to copy & paste events into every frame
Events are not shared globally across multiple frames. In order to have the player going from one frame to the other, you need to copy and paste all the code from one frame to the other.
This is obviously very tedious and time consuming.
Con No animation/object hierarchy
You need to position/rotate objects manually.
Con Many event 'gotchas', especially with object selection
Many events have very unpredictable selection behavior, e.g. the 'Create' action (where the selection depends on whether a selection list already exists).
There is also a lot of subtle selection behavior, e.g. implicit object pairs for actions when an object is used in an expression.
Con Need to write C++ extensions when existing extensions don't cut it
If you need e.g. a Steamworks extension or 3D display extension, you need to move out from the event system and create extensions in C++ with a cumbersome API. Fusion does not have FFI calls like other programming languages
Con No native animator with curves, etc
Con Windows-Only development
Only Windows machines can be used to develop with.
Con Slow event system
Since the event system is interpreted, complex frames will start to slow down. This is also caused by poor code reuse, as usually, you need to copy+paste events with new conditions, making it impossible to cache intermediate results.
Con Poor native movements
The native non-physical movements are practically unusable if you don't want to use Box2D physics in your game.
Con Cannot script editor
You cannot script the IDE or editor with e.g. macros or custom functionality, like you can in other popular game engines.