When comparing Torque 2D MIT vs GLBasic, the Slant community recommends Torque 2D MIT for most people. In the question“What are the best 2D game engines?” Torque 2D MIT is ranked 4th while GLBasic is ranked 76th. The most important reason people chose Torque 2D MIT is:
Torque 2D gives developers complete access to the source code. This removes all barriers one may hit when trying to extend and/or customize the engine they are working with.
Specs
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Pros
Pro Extremely extendable and customizable
Torque 2D gives developers complete access to the source code. This removes all barriers one may hit when trying to extend and/or customize the engine they are working with.
Pro Cross platform
Torque 2D runs on Windows, OS X, iOS, Android, Linux, and Web.
Pro The scripting language is quite powerful
Torquescript is a fast and easy to use C++ like scripting language that ties all of the various elements of a project together. It supports a large complement of functions including math, physics, object manipulation, fileIO, and more. Torquescript features:
- Object-oriented programming
- Transparent interconnection with internal C++ objects
- Built-in fast 2D math (vectors, matrices, and quaternions with all corresponding functions)
- Well-documented standard library (hundreds of functions out-of-the box)
- Component system (aka Behaviors)
- Dynamic asset and module loading
Pro Highly performant
The engine utilizes a combination of batched rendering, asset management, and a module system that allows for high frame rates on all platforms.
Pro Box2D physics
Torque 2D MIT's utilizes Box2D for all physics calculations. Anyone with prior knowledge with Box2D by itself or through other engines can easily transfer their knowledge. Nearly all of the Box2D API is exposed to the scripting language, making it a quick process to port games to the engine without having to learn an entirely new system.
Pro Easy to develop with
Language is easy to use, with a fast compiler.
Pro Fast 2D
Pro Easy to learn
Pro Support
Forum support is great. No advertising in program or forums. Company has been going for over 10 years.
Pro 3D
Unlike most multi-platform development systems, 3D is available across most of them.
Pro Multi-platform
Code can be written once and will work on supported platforms with very little modification.
Pro No hidden fees
PC version is free.
Full Multi-platform version requires one-off very reasonable price, and all further updates are free, however you can run a watermarked demo on your chosen platform with the free demo version.
Pro C/C++ support
C/C++ code can be included inline or as a DLL/.o/dylib file.
Pro HTML 5 compiling is now faster and works better
Pro Default GUI system works fine, and has all the needed widgets needed
Only problem is position is based on position of previous widget.
Pro Compiler is fast and produces efficient code
Pro Free for home development
Create apps for non commercial 2D programs running on Windows, Linux and Mac OSX. The extension to create programs for other platforms, 3D or network applications requires a license key. Otherwise the "Premium" programs are limited to 10 min runtime for test purposes. There is no trial limit for the development environment.
Pro Networking
Easy-to-use networking system with either TCP or UDP.
Pro Books
Programmers reference guide, user guide and various others are free.

Pro Gaming related functions
Viewports, sprites, rotating/animating and zooming sprites, collision detection and pathfinding.
Cons
Con Project seems to be abandoned
Seems to not be developed/supported anymore.
Con Lacking documentation
The engine documentation is incomplete. Not all of the engine API is fleshed out and the number of tutorials is pretty small. All current and future documentation effort is up to the community, via the Torque 2D MIT GitHub wiki.
Con Rentware
Con Command set has hardly changed or been updated/improved over the years
Con Poor 2d collision detection with rotated sprites
2d sprite rotation with collision detection isn't present and requires some annoying run-arounds to achieve what is a staple of other game engines.
Con No multi-platform editor
Whilst Linux and Mac IDE's were started, they were never completed.
Con No clear way to monetize apps
It's impossible to place ads. There is a third party in-app purchase library hidden somewhere deep within the forums which hasn't been updated for years.
Con Issues don't get fixed
The Blender exporter and the 3D converter have been broken and remain unfixed for years.
Con Only supports .ddd 3D format
This format does not support bones and only keyframe animation. 3d files will become extremely large if there are animations in models.
Con HTML 5
HTML 5 compiling is rather slow, and doesn't allow all GLBasic features
Con Poor GUI creation library
Its library for GUI creation is abysmal and not acceptable.
Con Poor documentation
There is next to no documentation on using OpenGL commands in GLBasic.
