When comparing ImpactJS vs BlitzMax, the Slant community recommends BlitzMax for most people. In the question“What are the best 2D game engines?” BlitzMax is ranked 52nd while ImpactJS is ranked 57th. The most important reason people chose BlitzMax is:
You can compile on Windows, Mac and Linux. Nothing to change. There are solutions to compile on the same machine for 2 targets.
Specs
Ranked in these QuestionsQuestion Ranking
Pros
Pro Extensive documentation available to support development
ImpactJS has an active user community that busily produces tremendous resources including videos, books, tutorials, walkthroughs and more. There are also comprehensive class documentation available.
Pro Excellent collision detection system
Impact provides 2 types of collision detection; static and dynamic collisions. Both of which are easily integrated into game development.
Pro Extendable
Many plugins are available, including one called Impact++ which adds features like pathfinding and dynamic lighting.
Pro Level editor
Built-in map editor with support for tiling, collision layers, and actors.
Pro Optimized
Works with Box2d physics library, comes with all worthwhile elements for actors built in.
Pro Truly cross-platform allowing developers to build for anything
Extending the reach of a game developed with ImpactJS is easy due to the cross-platform nature the framework. There are Considerations around performance, resolution and audio, however all can be appropriately addressed when in development. Works in the browser via Canvas, even on mobile. Easily translatable into a packaged app.
Pro Multi target
You can compile on Windows, Mac and Linux. Nothing to change. There are solutions to compile on the same machine for 2 targets.
Pro Modular
There are many modules to extend the features of the language: you can create PDF (via a Cairo module), or just download/upload files (via LibCurl), playing streaming sound (via BASS) and so on (databases, xml, xls...) User can create their own module (they could be written in plain BlitzMax)
Pro Easy syntax
Based on BASIC syntax. Supports OOP, collections (array, list and map)
Pro Stable language and source code
After many years the language it self is very stable. The packages contains the source code of ALL modules (excluding the source of the compiler).
Pro Easy to start, high productivity
BlitzMax is just ready after the installation. Open the IDE, write your code and just press F5 to see the results. You don't need to install other things to use the language. Of course if you want to change the language itself - or modules - you need to install MinGW or other libs, but guidelines are provided and easy to follow.
Pro Fast compiler
With comparison to the some of the other languages Blitzmax compiles source files fast enough.
Pro Compiles to native code
Good performance thanks to native code on each of the target platforms.
Pro Garbage collected language
The language is garbage collected in two modes: reference counting or using the Boehm-Demers-Weiser conservative garbage collector.
Pro GUI for apps
BlitzMax provides the MaxGUI modules that allow to build GUI desktop applications for Windows, Mac and Linux (FLTK or GTK via a module). You also could create your own 'gadgets'.
Pro Great community support
the forum is plenty of examples and solutions! Community is strong and still working, available for getting an hand
Pro BLIde
BLIde is an integrated development environment for Blitz Max, designed to work very close to the project file management performed by BlitzMax engine.
It’s inspired by the .NET IDE and some other great tools, It’s been designed for hobbyist and professional coders.
Cons
Con Inactive
The last update was in 2014.
Con Cost of $99
While most HTML5 frameworks are offered as free open source projects, ImpactJS has a one time cost and no free option.
Con Outdated and abandoned
The author neglected BlitzMax and works on Monkey2.
Con No mobile targets
Only desktop targets available: Windows, MacOS, Linux.
