When comparing Orx vs Felgo (formerly V-Play), the Slant community recommends Orx for most people. In the question“What are the best 2D game engines?” Orx is ranked 5th while Felgo (formerly V-Play) is ranked 41st. The most important reason people chose Orx is:
Powerful config system that makes orx data-driven and provides an easy to use load/save system.
Specs
Ranked in these QuestionsQuestion Ranking
Pros
Pro Powerful config system
Powerful config system that makes orx data-driven and provides an easy to use load/save system.
Pro Friendly community
Good friendly development community ready to help each other with tips and advice for setting up and best practices.
Pro Automatic hot-loading of resources
Automatic hot-loading of resources upon modification on disk, shortens drastically iteration times.
Pro High performance
Written in C with high emphasis on memory and CPU efficiency.
Pro Supports desktop and mobile
Supports Windows, Linux, Mac OS X, iOS and Android.
Pro Data configuration
Orx is a Data Driven engine that greatly reduces required code. You can configure object definitions, bodies, cameras, sound, animation, event tracks, etc.
Pro Custom shader support
GLSL code can be added straight into data configuration files and can be applied to any texture: background or objects whivh allows for some amazing effects. All GLSL versions are supported, again by providing the shader language version in your configuration file.
Parameters are supported and values over time for shader animation.
Pro Flexible clock system
Clock system that provides time consistency and allows time stretching + high precision timers
Pro Flexible and simple FX
Color and translation FX are simple to configure and apply to objects.
Pro Good animation engine
Includes a chaining graph & custom animation events for synchronization.
Pro Free and open source
Uses the zlib license. Lets you use Orx for free for any kind of projects, even for commercial ones.
Pro Input controls and binding
All input devices are fully supported: Joysticks, Mouse, Gamepad, Keyboard and Touchscreen. Multiple physical devices and be mapped the same binding.
Pro Excellent results on performance benchmark
Rated the fastest engine in the OpenFL’s BunnyMark since October 2015.
Pro Great audio support
Samples for sound effects, or streams for music. All sounds can be groups via audio buses just like in a typical DAW (Digital Audio Workstation).
All sounds can be spatial relative to the camera.
Pro Viewport scheme allowing multiple views
Camera/viewport scheme allowing multiple views displayed with camera translation, zoom and rotation.
Pro Good render support
Fragment (pixel) shader support, render to texture, MRT, easy composition and custom rendering support.
Pro Easy post-processing/compositing for complex visual effects
Pro Integrated runtime profiler
Integrated runtime profiler (with graphical display) to easily spot which parts of your game need to be optimized.
Pro Collision handling and rigid body physics
Pro Screenshot capture tool
Supports .bmp, .png, .jpg, .tga and .dds
Pro Multi-Threading
Pro Great IDE Support
Out of the box Windows support for:
- Visual Studio
- Codelite
- CodeBlocks
- gmake
Out of the box Mac support for:
- XCode
- Codelite
- gmake
Out of the box Linux support for:
- Codelite
- CodeBlocks
- gmake
Pro Well-supported C++ wrapper
Orx provides a excellent c++ wrapper for object oriented design, called: orx/Scroll. You can, of course, roll your own.
Pro Mature cross platform IDE
Qt-Creator IDE with Code Completion, Debugging and Profiling, integrated Quick Help, Version Control and more.
Pro Easy to learn
Felgo is among the easiest cross-platform tools to use according to a survey done by research2guidance.
Pro In-game level editor
With the Level Editor components, you can let your players share their levels with the whole game community which is cool because you don't need to create new levels on your own, but the community helps you with it. There are other community features like rewards for good level creators that helps getting more downloads.
Pro Felgo game network
Leaderboards, Achievements, Challenges are available across platform, even on Desktop. You can also use Cloud Syncinc of your game data that makes it easy to start a game for example on iPhone and then continue on a Nexus Tablet or the other way around.
It is also convenient because sharing to all kind of game services & networks like Facebook & Game Center is possible with a single API call. Custom hosting of Game Network servers is also possible if you want to keep the player data.
Pro Native performance
Although game logic is provided in JavaScript by you, performance-critical parts of the engine like OpenGL ES rendering or particle effects are implemented in rock-solid C++, providing the ultimate performance your game deserves.
Pro Advanced gaming components
Advanced Gaming Components for handling multiple display resolutions & aspect ratios, animations, particles, physics, multi-touch, gestures, path finding and more.
Pro Felgo build server
No need for native SDKs, Build in and Install from Cloud with the Felgo Build Server.
Pro Rapid development
Cut your development time in half. Using the QML language allows for some powerful features that cut code lines and time. Another helpful feature that can help in this area is that there are more than 50 game demos of all genres that come with full source code, meaning one can easily check to see how something was done.
Pro Support can be found in forums and via e-mail
Felgo has friendly forums where core developers participate as well as fast & helpful email support.
Pro Based on Qt framework
The Qt framework is a great and mature framework on its own. Using Qt as a game engine base is a smart idea.
Pro Runtime-balancing
You can use ready-made components to balance any of your game properties at runtime, so also on mobile devices which is great for adjusting forces or input parameters.
Pro Lots of learning resources
Helps get started and improve with lots of tutorials, demo games, examples.
Pro Social services and monetization
In-app purchases, game and social network integration (such as Game Center and Facebook), ads (with Chartboost and AdMob) and analytics (such as Flurry) are all available across platforms.
Pro Frequent updates
Every 2-4 weeks new updates provide additional features and fixes based on what users wanted the most.
Pro Level store
You can even monetize these user-generated levels with in-app purchases with the Felgo Level Store component if you like.
Cons
Con Feature discovery and explanation could be better
Some features are not well explained / highlighted: for example, unless you use the interactive project initialization, you have to go over the tutorials and examples in the wiki to learn that there is an optional C++ layer, Scroll, developed on top of the C API. Similarly, some major information are missing from the website, wiki and Doxygen documention, and are left for the users to discover in source headers and INI template files, or by searching the forum (e.g. the 0,0 coordinate being the center of the screen and not top left, the list of all Orx scalar types and their use, etc).
Con No network support
Con No 3rd party tutorials
There are little to none amount of tutorials for Felgo other than what was made by the engine developers themselves.