When comparing Felgo (formerly V-Play) vs MonoGame, the Slant community recommends MonoGame for most people. In the question“What are the best 2D game engines?” MonoGame is ranked 9th while Felgo (formerly V-Play) is ranked 41st. The most important reason people chose MonoGame is:
Support for iOS, Android, Mac OS X, Linux, Windows (both OpenGL and DirectX), Windows 8 Store, Windows Phone 8, PlayStation Mobile, PlayStation 4, Xbox One, Nintendo Switch, and the OUYA console with even more platforms on the way.
Specs
Ranked in these QuestionsQuestion Ranking
Pros
Pro Mature cross platform IDE
Qt-Creator IDE with Code Completion, Debugging and Profiling, integrated Quick Help, Version Control and more.
Pro Easy to learn
Felgo is among the easiest cross-platform tools to use according to a survey done by research2guidance.
Pro In-game level editor
With the Level Editor components, you can let your players share their levels with the whole game community which is cool because you don't need to create new levels on your own, but the community helps you with it. There are other community features like rewards for good level creators that helps getting more downloads.
Pro Felgo game network
Leaderboards, Achievements, Challenges are available across platform, even on Desktop. You can also use Cloud Syncinc of your game data that makes it easy to start a game for example on iPhone and then continue on a Nexus Tablet or the other way around.
It is also convenient because sharing to all kind of game services & networks like Facebook & Game Center is possible with a single API call. Custom hosting of Game Network servers is also possible if you want to keep the player data.
Pro Native performance
Although game logic is provided in JavaScript by you, performance-critical parts of the engine like OpenGL ES rendering or particle effects are implemented in rock-solid C++, providing the ultimate performance your game deserves.
Pro Advanced gaming components
Advanced Gaming Components for handling multiple display resolutions & aspect ratios, animations, particles, physics, multi-touch, gestures, path finding and more.
Pro Felgo build server
No need for native SDKs, Build in and Install from Cloud with the Felgo Build Server.
Pro Rapid development
Cut your development time in half. Using the QML language allows for some powerful features that cut code lines and time. Another helpful feature that can help in this area is that there are more than 50 game demos of all genres that come with full source code, meaning one can easily check to see how something was done.
Pro Support can be found in forums and via e-mail
Felgo has friendly forums where core developers participate as well as fast & helpful email support.
Pro Based on Qt framework
The Qt framework is a great and mature framework on its own. Using Qt as a game engine base is a smart idea.
Pro Runtime-balancing
You can use ready-made components to balance any of your game properties at runtime, so also on mobile devices which is great for adjusting forces or input parameters.
Pro Lots of learning resources
Helps get started and improve with lots of tutorials, demo games, examples.
Pro Social services and monetization
In-app purchases, game and social network integration (such as Game Center and Facebook), ads (with Chartboost and AdMob) and analytics (such as Flurry) are all available across platforms.
Pro Frequent updates
Every 2-4 weeks new updates provide additional features and fixes based on what users wanted the most.
Pro Level store
You can even monetize these user-generated levels with in-app purchases with the Felgo Level Store component if you like.
Pro Cross-platform
Support for iOS, Android, Mac OS X, Linux, Windows (both OpenGL and DirectX), Windows 8 Store, Windows Phone 8, PlayStation Mobile, PlayStation 4, Xbox One, Nintendo Switch, and the OUYA console with even more platforms on the way.
Pro Open source
All the code is available to you ensuring you'll have the ability to make changes when you need to or even port to whole new platforms.
Pro Well-known and documented API
The framework implements the XNA 4 API, so games made in XNA can be ported to other platforms using this. This was the same API used by the Xbox Live Indie Games platform so there's lots of documentation online for it.
Pro Managed code
By leveraging C# and other .NET languages on Microsoft and Mono platforms you can write modern, fast, and reliable game code.
Pro Good community
The community MonoGame has to offer is helpful and mature.
Pro Performance on desktop
The performance on desktop platforms matches that of C++, but you still get all the pleasant features that C# has to offer.
Cons
Con No 3rd party tutorials
There are little to none amount of tutorials for Felgo other than what was made by the engine developers themselves.
Con Slow rate of updates
Versions 3.9 is overdue by a year, and version 4.0 is set to release in 2040.
Con Non-Windows tools are a bit funky
Monogame support for Xamarin Studio or Monodevelop is a bit shaky especially for library references. Only good non-Windows IDE compatible with MonoGame is Rider and that costs money & isn't open-source.