When comparing MonoGame vs TIC-80, the Slant community recommends MonoGame for most people. In the question“What are the best 2D game engines?” MonoGame is ranked 9th while TIC-80 is ranked 49th. The most important reason people chose MonoGame is:
Support for iOS, Android, Mac OS X, Linux, Windows (both OpenGL and DirectX), Windows 8 Store, Windows Phone 8, PlayStation Mobile, PlayStation 4, Xbox One, Nintendo Switch, and the OUYA console with even more platforms on the way.
Specs
Ranked in these QuestionsQuestion Ranking
Pros
Pro Cross-platform
Support for iOS, Android, Mac OS X, Linux, Windows (both OpenGL and DirectX), Windows 8 Store, Windows Phone 8, PlayStation Mobile, PlayStation 4, Xbox One, Nintendo Switch, and the OUYA console with even more platforms on the way.
Pro Open source
All the code is available to you ensuring you'll have the ability to make changes when you need to or even port to whole new platforms.
Pro Well-known and documented API
The framework implements the XNA 4 API, so games made in XNA can be ported to other platforms using this. This was the same API used by the Xbox Live Indie Games platform so there's lots of documentation online for it.
Pro Managed code
By leveraging C# and other .NET languages on Microsoft and Mono platforms you can write modern, fast, and reliable game code.
Pro Good community
The community MonoGame has to offer is helpful and mature.
Pro Performance on desktop
The performance on desktop platforms matches that of C++, but you still get all the pleasant features that C# has to offer.
Pro All tools in one place
The app contains tools for coding, sprite editing, map editing, sfx and music editing.
Pro Free
Free version already includes most features but a paid version is available.
Pro Retro-styled and restricted environment
Pixelated Software with a good retro style.
Pro Many Scripting languages' supported
Use awesome scripting languages like: Lua, Wren, Moonscript, JS, Ruby, etc.
Pro Export
Exports easily to Windows, Windows-XP, mac, Linux and HTML.
Pro Noob underdog
You can imagine this engine Shiva Lua scripting language making 2d side scrolling Megaman style games a Bandai trademark.
Cons
Con Slow rate of updates
Versions 3.9 is overdue by a year, and version 4.0 is set to release in 2040.
Con Non-Windows tools are a bit funky
Monogame support for Xamarin Studio or Monodevelop is a bit shaky especially for library references. Only good non-Windows IDE compatible with MonoGame is Rider and that costs money & isn't open-source.
