When comparing MonoGame vs Tombstone Engine, the Slant community recommends MonoGame for most people. In the question“What are the best 3D game engines?” MonoGame is ranked 18th while Tombstone Engine is ranked 37th. The most important reason people chose MonoGame is:
Support for iOS, Android, Mac OS X, Linux, Windows (both OpenGL and DirectX), Windows 8 Store, Windows Phone 8, PlayStation Mobile, PlayStation 4, Xbox One, Nintendo Switch, and the OUYA console with even more platforms on the way.
Specs
Ranked in these QuestionsQuestion Ranking
Pros
Pro Cross-platform
Support for iOS, Android, Mac OS X, Linux, Windows (both OpenGL and DirectX), Windows 8 Store, Windows Phone 8, PlayStation Mobile, PlayStation 4, Xbox One, Nintendo Switch, and the OUYA console with even more platforms on the way.
Pro Open source
All the code is available to you ensuring you'll have the ability to make changes when you need to or even port to whole new platforms.
Pro Well-known and documented API
The framework implements the XNA 4 API, so games made in XNA can be ported to other platforms using this. This was the same API used by the Xbox Live Indie Games platform so there's lots of documentation online for it.
Pro Managed code
By leveraging C# and other .NET languages on Microsoft and Mono platforms you can write modern, fast, and reliable game code.
Pro Good community
The community MonoGame has to offer is helpful and mature.
Pro Performance on desktop
The performance on desktop platforms matches that of C++, but you still get all the pleasant features that C# has to offer.
Pro Complete access to high quality C++ source code
Tombstone gives full access to the clean and professional C++ source code allowing editing and upgrading anything in the system.
Pro Reliable, fast and well optimized
Pro No royalties
Pro Lots of learning resources
Including extensive documentation both in code as well as online along with a wiki, tutorials and a demo game.
Pro Extending engine's functionality is straightforward
Due to the well-organized, highly modular design of the engine adding custom functionality is easy.
Pro Full-featured and modern
Comes integrated with support for physics, audio, networking, input devices, resource management as well as modern features such as real-time shadows, horizontal mapping, voxel-based terrain, dynamic lighting, post-processing effects and much, much more.
Pro Lifetime engine updates
Pro Supportive community
Tombstone has a small, tight-knit community that's well educated and professional. Eric Lengyel, the main developer, can often be found giving thorough advice to users on the forums.
Pro Proven to be a capable engine
Cons
Con Slow rate of updates
Versions 3.9 is overdue by a year, and version 4.0 is set to release in 2040.
Con Non-Windows tools are a bit funky
Monogame support for Xamarin Studio or Monodevelop is a bit shaky especially for library references. Only good non-Windows IDE compatible with MonoGame is Rider and that costs money & isn't open-source.
Con Only available to big studios
Con Small community
Con Lacks D3D support
