When comparing MonoGame vs CopperCube, the Slant community recommends CopperCube for most people. In the question“What are the best 3D game engines?” CopperCube is ranked 16th while MonoGame is ranked 19th.
Ranked in these QuestionsQuestion Ranking
Support for iOS, Android, Mac OS X, Linux, Windows (both OpenGL and DirectX), Windows 8 Store, Windows Phone 8, PlayStation Mobile, PlayStation 4, Xbox One, Nintendo Switch, and the OUYA console with even more platforms on the way.
Pro Open source
All the code is available to you ensuring you'll have the ability to make changes when you need to or even port to whole new platforms.
Pro Well-known and documented API
The framework implements the XNA 4 API, so games made in XNA can be ported to other platforms using this. This was the same API used by the Xbox Live Indie Games platform so there's lots of documentation online for it.
Pro Managed code
By leveraging C# and other .NET languages on Microsoft and Mono platforms you can write modern, fast, and reliable game code.
Pro Good community
The community MonoGame has to offer is helpful and mature.
Pro Performance on desktop
The performance on desktop platforms matches that of C++, but you still get all the pleasant features that C# has to offer.
Pro Allows creating 3D apps and games without programming
Pro Good 3D editor
Includes easy to use 3D editor for quickly clicking together 3D games.
Pro Native WebGL support
Can create 3D games as real WebGL apps, running inside websites. Doesn't use a cross compiler, so WebGL apps are small and download quickly.
Pro Good terrain editor
CopperCube includes a terrain editor. Terrain can be drawn with height painting tools directly in the editor, textures can be painted quickly with automatic texture blending into the terrain. There are also tools for placing grass and bushes, and for distributing meshes automatically over the terrain.
Pro Exports to irrlicht
It was also written by the founder of irrlicht, although it is not open source.
Pro Available on Steam
CopperCube is available on Steam It was Greenlit.
Pro Easy to learn and to use
Pro Fast prototyping
You can quickly develop an experimental working model of the product (prototype), because the engine gives you access to a lot of prefabs, plugins and settings. And, you can use the visual programming to speed up the process, even if later you have to write code in order to improve the final product.
Pro Oculus Rift support
Supports both DK2 and DK1.
Con Slow rate of updates
Versions 3.9 is overdue by a year, and version 4.0 is set to release in 2040.
Con Non-Windows tools are a bit funky
Monogame support for Xamarin Studio or Monodevelop is a bit shaky especially for library references. Only good non-Windows IDE compatible with MonoGame is Rider and that costs money & isn't open-source.