When comparing Monkey X vs Blender, the Slant community recommends Blender for most people. In the question“What are the best 100% free and easy game engines for beginners?” Blender is ranked 10th while Monkey X is ranked 12th. The most important reason people chose Blender is:
Blender is licensed under the GPL.
Ranked in these QuestionsQuestion Ranking
Pro Built-in modules for quickly building games
Monkey X has a selection of great built-in modules.
- Data and Filesystems
- Text and Strings
- Online Services
Pro Native code support
Developers can make native calls directly from Monkey code. This allows access to any native functionality and platform-specific features.
Pro You can create custom targets
The language gives you the possibility to build your own targets. You are not limited to the targets officially supported.
Pro Low cost license fee
All target platforms for a fair one off license fee.
Pro Native module support
You are not restricted only to the modules you get from the official release. You can build your own stuff. Even build your own "app" module. It feels limitless. In comparison with other cross platform solutions, you actually get the translated source code and you can play with it if you want.
Pro Easy to learn
With it's Object orientation and clean syntax its a brilliant language to learn if you have never done any programming before and yet still has all the power it needs to make full games and apps.
Pro Uses a great, easy to learn language
Monkey X uses a custom programming language (called Monkey) for all its scripting needs. Monkey is rather easy to learn, it's object-oriented which will help most programmers with understanding it. It's also statically typed and uses a garbage collector, helping to avoid manual memory management.
Pro Partly open-source
The entirety of the base-language itself is open source. Commercial modules such as Mojo for non-free platforms cost a one-time fee. Though Mojo is not free for all targets, the targets for these platforms are, meaning it is possible to implement other frameworks for these targets.
The Desktop (GLFW and C++ based) and HTML5 implementations of Mojo are currently free and open source.
The language's development is completely public, and is managed via GitHub.
Pro Free HTML5 and Desktop (GLFW) target platform
The free version of Monkey X lets you compile to HTML5 or Desktop (GLFW). Other platforms such as iOS, Android (and OUYA), XNA, Flash and Windows 8 (Phone) require the paid version of Monkey X Pro.
Monkey X is a cross-platform game engine. It allows developers to run the same code on multiple platforms, including iOS, Android, Windows Mobile, Flash, Windows, Mac OS and Linux.
The development environment supports Windows, OS X, and Linux.
Pro Not running in its own VM
Unlike other multi-platform engines (Unity3D, Corona, etc), Monkey-X games do not run explicitly in their own virtual machines. Your code is translated into the native languages of each target platform, and then compiled as a native executable. However, just as native games, on platforms such as Android (Currently), and HTML5, games will be ran through the targeted platform's usual VM(s). That being said, you won't be dealing with a proprietary virtual machine, so you won't experience any real overhead when compared to a native game.
Pro Made by the Mark Sibly Factor
The Mark Sibly Factor denotes that a programming language will be easy to learn, fun to learn and allow any age group ( within Cognitive Reason ) to program games and great games. The Mark Sibly Factor denotes also that the games programming language you purchase will be backed by decades of compiler programming experience, game making tool programming and finally a Game Programming Language that kicks Ass.
Pro Free for commercial releases
With the free version of Monkey you are still able to create commercial HTML5 and Desktop games.
Pro Many community modules available
Pro Drawing Commands
Drawing commands are easier to read and edit than is manipulating scene graphs. You can immediately see in your code what's going to be drawn and in what order. Transformations are a no-brainer too.
Pro Lots of great examples
Monkey X includes over 50 examples ranging from complete sample games to demos of single features.
Pro Object oriented programming
MonkeyX is an object-oriented dialect of BASIC that's easy, clean and powerful.
Pro Free and open source
Blender is licensed under the GPL.
Pro Python extensibility
Blender embeds Python 3, which can be used to write add-ons, tools, extend the interface, rig characters and automate tasks.
Pro Powerful animation suite
Blender provides a full rigging system, and automates animation by interpolating between keyframe positions.
Pro Wide import and export format support
Support lots of modern 3D formats including DAE and FBX - ideal for game developers.
Pro Has a good rendering engine
Blender runs the Cycles path tracing engine under the hood. Cycles is a very powerful rendering engine capable of full path tracing (light fall off, caustics, volumetrics). It is mostly compatible with OpenCL and CUDA rendering, and is implementing mycropolygon displacement features. The upcoming release has a viewport engine called EEVEE whereby you can see and interact with your work in render mode in real time!
Pro Supports both low-poly and hi-poly modeling
Pro Regular release schedule
Releases are made every ~3 months.
Pro Includes video editing & compositing tools
Blender's node-based compositor has comprehensive video sequencing and post-processing features.
Pro It has sculpting and 3D painting features
Although blenders 3d painting and sculpting tools (mostly painting) are not at par with specialized software like Substance painter, z brush, or mari; it is more than capable of getting most jobs done if the user takes the time to learn and understand it.
Pro Keyboard shortcuts
Good keyboard shortcuts for everything. Keep your left hand on the keyboard and your right hand on the mouse.
Pro Very useful for a freelancer
It offers a round solution (it covers many areas and professional fields) for a freelancer, for free, constantly updated, very polished, and allowing high quality results that clients do require. After some learning, it becomes very useful for professional work.
Pro Node based modeling support
Pro Coherent and streamlined workflow / internal use logic
The trick with Blender is to get used to its usage philosophy, as it keeps consistent through all the application. Once you get it, every feature or addition is learnt naturally, almost effortlessly.
Pro Has a large community
There's a huge community to help you get started immediately.
Con The documentation is not very thorough
The documentation contains a reasonably detailed language overview, and a somewhat-generated list of the included modules, classes, and methods. Module descriptions are rather lax, but usually present. Method descriptions tend to be short, and a majority of them contain no usage snippets; most parameters have very minimal descriptions. And there are no community collaboration features to help improve it, besides GitHub.
Con The included IDE is poor
Although better IDE'S are availabe for a price, the default one is bare bones and lacks functionality
Con No real asset store
Untangling how to keep assets in the ".data" requires attention and a filenaming convention.
Con You'll have to learn a new programming language
Even though Monkey is rather easy to learn and borrows a lot of concepts from more popular languages, having to learn a new language develop games is a lot of friction for people that already know how to program in other languages..
Con limited OS export targets with free version
Free version only targets Desktop (macOS, Windows, Linux) and HTML5, not mobile.
Con Difficult learning curve
Blender is not a very intuitive 3D modeling software. It has its own ways of doing things, and it is often hard to guess how to achieve simple tasks.
Con Too many possibilities, no unified workflow
The operations are not optimized enough for specific tasks.
Con Ugly interface
It has a not-so-good interface out-of-the-box. It's hard to see things on it.
Sure you can use custom themes, but themes that look good are not always up-to-date.
And building your own theme is confusing and time-consuming.
It's just my own opinion. If you have got a good theme, you can just ignore this.
Con Poor particle system
The Blender particle system can at times be a little limiting and finicky (and buggy) to get working. Even if it can get most straight forward jobs done, it is far from the most advanced system, and could benefit largely from advancements.