When comparing Star Fox Zero vs Super Mario Maker, the Slant community recommends Super Mario Maker for most people. In the question“What are the best Wii U first party games?” Super Mario Maker is ranked 6th while Star Fox Zero is ranked 12th. The most important reason people chose Super Mario Maker is:
From the original Super Mario Bros. to the new New Super Mario Bros the graphics contained in those games is available to use to create any type of level you want.
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Pros
Pro Full mission co-op
The whole of the games main story mode can be played with co-op. This is done with one player manning the flight controls of the ship while the other manages the guns of the ship, basically a co-pilot. This co-pilot mode adds a lot of teamwork mechanics to the game as you both will need to communicate and plan successfully in order to win.
Pro Interesting controls
The game akss the user to control their ship in two different ways, one with the view on ones TV or monitor, this is the outside ship vies which will be controlled with the thumb stick. The second is the cockpit view, which is viewable on the controllers screen. This is where the user concentrates on operating their weapons through moving the whole of the controller around with motion controls. It is through this combination of two control schemes that the user needs to interact in order to correctly steer and shoot with their ship, which is an interesting and new way to go about a shooter.
Pro Difficulty allows for lengthier gameplay
Older Star Fox games can usually be completed in under an hour and tended to be pretty easy for the most part. Star Fox Zero has upped the difficulty (especially when taking branching paths) which means the player will have to spend more time with the game in order to be successful.
Pro Branching paths
Each level has different direction one can go in that leads to different outcomes like hidden or secret boss fights. This mixes up the gameplay and allow for one to explore and search out different story elements.
Pro Choice in control schemes through offered ships
There are many different vehicles in the game, each of which that has a different control scheme. This makes for a situation where things can stay fresh due to how much the gameplay and strategy changes on a per vehicle basis.
Pro Swath of Mario themes from througout the years
From the original Super Mario Bros. to the new New Super Mario Bros the graphics contained in those games is available to use to create any type of level you want.
Pro Use Mario licensed graphics to create your own levels to play in
Mario Maker is about the user creating their own levels of Super Mario through the use of design tools and assets that can be found in a wide array of Super Mario games. This means one can mimic or expand upon ideas found in pretty much any Mario game that exists.
Cons
Con Lackluster graphics
While the Wii U is only on par of the PS3 or Xbox 360, the graphics for Star Fox Zero look pretty basic. There is not much in the way of great textures or particle effects. While it may be the aesthetic the developers were shooting for, there is little in the game that visually impresses.
Con Controls have a high learning curve
The learning curve for controls of the game may take some time, as they are in combination not something anyone will be used to, which may cause some frustration.
Con Online discovery can be difficult
One can spend hours making a level, to then upload it only to see almost no one play it. The reverse of that is also an issue as browsing for levels is not that intuitive, which makes finding good user made levels to download and play difficult.
Con Levels can be randomly deleted
nintendo has stated that any level that is uploaded online may face deletion if found to be "unpopular" after an amount of time. How much time this is or what specifically "unpopular" means has never been defined by Nintendo, leaving users to see their content deleted at random.