When comparing Polycode vs FlatRedBall, the Slant community recommends Polycode for most people. In the question“What are the best 2D game engines?” Polycode is ranked 30th while FlatRedBall is ranked 47th. The most important reason people chose Polycode is:
Polycode uses Lua and C++ to create native applications for Windows, Mac, and Linux. Mobile platforms are planned for the future.
Ranked in these QuestionsQuestion Ranking
Pro Can create portable native applications
Pro Free and open source
Polycode is free and open source (released under the MIT license). The source code is freely available on GitHub.
Pro IDE for 3D editing
Recently, the editor and its integrated tools have been released in compiled form. Features coding and scene editing in one application.
Polycode is distributed in a C++ form as well as with IDE. And there's an additional LUA-based scripting system.
Pro Continually improving and open source
Just check the commit frequency on github :)
Plus Victor takes community input seriously and is known to shift around priorities based on the pressing needs of the community
Pro Very easy to use
Simplifies routine tasks such as adding entities and files to the game, or tuning parameters, via the FRB Editor called Glue
Pro Great community
Very active chat on gitter: https://gitter.im/vchelaru/FlatRedBall
Victor (the creator of the engine) is available throughout the day to answer questions and solve any problems that may arise, along with the rest of the community members who are ready to assist in any way they can.
Pro Extensive documentation
Very good documentation not only regarding the API details, but also lots of tutorials covering different aspects of using FRB, either on the code-side or on using any of its tools.
Con No mobile support
Doesn't have support for Android or iOS.
Con The editor's UI looks dated
Although functional, doesn't look as flashy as Unity for example, which may put some people off.