When comparing Polycode vs raylib, the Slant community recommends Polycode for most people. In the question“What are the best 2D game engines?” Polycode is ranked 32nd while raylib is ranked 36th. The most important reason people chose Polycode is:
Polycode uses Lua and C++ to create native applications for Windows, Mac, and Linux. Mobile platforms are planned for the future.
Specs
Ranked in these QuestionsQuestion Ranking
Pros
Pro Can create portable native applications
Polycode uses Lua and C++ to create native applications for Windows, Mac, and Linux. Mobile platforms are planned for the future.
Pro Free and open source
Polycode is free and open source (released under the MIT license). The source code is freely available on GitHub.
Pro IDE for 3D editing
Recently, the editor and its integrated tools have been released in compiled form. Features coding and scene editing in one application.
Pro C++/Lua
Polycode is distributed in a C++ form as well as with IDE. And there's an additional LUA-based scripting system.
Pro Simple
Very good for begginers who are looking for game FRAMEWORKS.
Pro Support forum
Though it's a small project, it has a forum on the webpage with helpful content available.
Cons
Con Abandoned
The project does not seem to be maintained anymore: there has been no new release nor commit since mid-2015.
Con No mobile support
Doesn't have support for Android or iOS.
Con Just coding
Lack of an interface, visual help or auto-debugging could make it difficult to use for a complete beginner.
