When comparing HaxePunk vs WiMi5, the Slant community recommends HaxePunk for most people. In the question“What are the best 2D game engines?” HaxePunk is ranked 22nd while WiMi5 is ranked 70th. The most important reason people chose HaxePunk is:
Useful for mobile games and soon consoles (OpenFL has a console port in the works).
Specs
Ranked in these QuestionsQuestion Ranking
Pros
Pro Joystick and multi-touch support
Useful for mobile games and soon consoles (OpenFL has a console port in the works).

Pro Crossplatform testing/releasing
HaxePunk uses OpenFL which means you can compile to just about every device. A lot of the rendering code has been optimized so if you use HaxePunk’s graphic classes you are pretty much ready to deploy on any target.
Pro Generic entity system
A generic Entity system that only uses what you “attach” to it. If you need collision masks they are available but if an entity doesn’t need to collide with anything then simply don’t add a mask. Same goes for graphics.
Pro Written in Haxe instead of AS3
This comes with blazing fast compile times, proper static typing, multiple output targets, and a powerful macro system.
Pro Multiple collision masks
HaxePunk has added several collision masks beyond what FlashPunk had including a grid with slope values, circles, and polygons. This is in addition to FlashPunk’s tile grid and hitbox.
Pro Tweens
Tweens are available just like they are in FlashPunk. If you need to interpolate values for sounds, movement, etc… it’s probably already available as a tween. There is also a VarTween that lets you interpolate any value you want.
Pro Versatile flow diagram script model
WiMi5 integrates a powerful visual scripting solution based on Blackboxes that allows you to create the logic flow of the game. You don't have to code (if you don't want) but you can also do it. WiMi5's actions and behaviors resemble flowcharts where each box represents a function or value, with connections between them representing program flow. This provides a better at-a-glance indication of game logic than a simple list of events, and makes complex behaviors easier to accomplish.
Pro Integrated servers
WiMi5 provides integrated back-end services, with tools available to save game session data, manage rankings, etc.
Pro Free development
The WiMi5 platform is free to use, supported by post-publication royalties.
Pro Built in monetisation tools
WiMi5 provides features to manage in-app purchases and micropayments. Virtual Goods management is integrated into the Logic Editor.
Pro Publication partnerships
WiMi5 maintains partnerships allowing simultaneous publication to a number of Web and mobile stores, all managed through the WiMi5 platform.
Games can also be downloaded and publish it wherever you want: in your own server or with your own partners. Just check the Download feature in the settings of your game.
Cons
Con Messy / fragmented documentation
Not a lot of documentation is available.

Con Small comunity
It’s a small but growing community.
Con 30% royalties
For filling the engine, publisher, and back-end service roles, WiMi5 takes 30% of game revenues.
