When comparing GameSalad vs PlayCanvas, the Slant community recommends GameSalad for most people. In the question“What are the best 2D game engines?” GameSalad is ranked 64th while PlayCanvas is ranked 65th.
Specs
Ranked in these QuestionsQuestion Ranking
Pros
Pro Cross-Platform
Pro No-code editor
Pro Has a Windows(.exe) version on par with Mac
The Windows version is now upto date with all the features of its Mac sibling.
Pro Multiple publishing platforms
Can create and publish games for iOS, Macintosh desktop and laptop computers, Android, Kindle, Amazon FireTV and FireTV Stick, Windows 8 and Tizen devices.
Pro Gamepad support
Gamepad support is available as of 0.13.3.
Pro Free standalone viewer app allows instant, live mobile device testing
The GameSalad Viewer is a free app available for iOS, Android and Kindle. Once installed on your mobile devices, you can deploy and test your GameSalad games live on any mobile device running the Viewer that is on the same local network as your dev computer.
This even allows Windows users to test their games on iOS devices without a Mac device and without any complicated code signing or provisioning profiles.
And, you can even take your games with you -- once loaded onto your mobile device, a history option caches recent games on your device without any connection to the dev computer.
Pro Allows you to focus on the logic rather than code
Since the user mainly uses menu options there is very little code needed to be keyed in. This makes the code very easy to read and understand.
Hence there are many help videos on youtube
Pro Extensive community of seasoned professionals for support
Extensive community of seasoned professionals in all disciplines (graphics, game design, animation, physics, music, video production, marketing, etc.) producing tutorials, videos, publishing tips, free templates and who are willing to answer forum questions and help newcomers.
Pro Powerful expression editor and functions
Allows you to create expressions on par with LUA (it's back end-language).
Pro Custom collision shapes with JSON support
Allows you to import JSON data for custom collision shapes to use with Gamesalad's implementation of Box2d physics.
Pro Easy to publish
Software prepares your app so you can just send it to Apple. All my games are reviewed with no problems.
Pro Drag and drop editor
The drag and drop editor makes GameSalad very easy to use, no programming experience needed.
Pro Great engine
Very quick to learn and great for making games. Community is very open and helpful.
Pro Real-time collaborative online editor tool
PlayCanvas has an online editor that lets you build scenes and work with other people in your team in real-time. This is all done through the web browser without having to install any additional software.
Pro Powerful assets pipeline
Assets and content delivery is very different on a web platform comparing to native. So PlayCanvas challenges best practices to allow developers decide how their content is delivered and in what form.
Async Assets download allows developers to load content as the app goes, instead of asking to download all assets in advance risking users to simply navigate away while staring at loading screens.
Formats for 3D models and textures support covers all the popular tools. And the workflow is as simple as dragging and dropping your files right into the Assets Panel. The cloud will do the rest of the hard work optimizing and converting your files into runtime-friendly and compressed data.
Pro Rendering engine runs on the browser
Has an advanced WebGL renderer that runs in the browser.
Pro Avoids having to download lots of textures for lightmaps
Lightmaps are an efficient way to deliver lighting to your scenes for a long time. But they come with the cost of large textures. PlayCanvas offers a unique solution for a web platform, it renders lightmaps when an app is loading in runtime.
This is faster than downloading MBs of textures. And it's much more convenient: simply switch your light sources to bake, and static models to be lightmapped, and the engine will do the rest.
Pro Friendly and active community
PlayCanvas has Feed as homepage for registered users, listing Dev Logs of other developers. This allows to socialize with other developers like yourself in a twitter-like environment.
More to that, there is also an active forum, where developers help each other to solve their challenges.
Developers of PlayCanvas itself are always looking forward to chat and help the community with any problems that may arise.
Pro Integrated physics engine
PlayCanvas lets users integrate physics in their game rather easily, using the powerful Bullet Physics Engine (ammo.js). Should also be noted that the physics engine is delivered as an optional library, so by default being disabled it does not add any extra download size to your apps.
Pro Has a free tier
Engine is free for projects under 200MB and with no more than 2 people on a team. The free tier has no engine restrictions.
Tools are totally free too. There are no special limiting features behind any paywalls, and free users have all the features as paid users.
There are no royalties associated with publishing your apps and games - you've made them, you own them.
It is free to publish to playcanvas.com as well, just by one click in Editor.
Pro Cross-platform support
PlayCanvas lets you build games that run in mobile, desktop browsers, and native mobile apps. PlayCanvas can even make games that can run inside mobile social media and instant messenger clients like Twitter and WhatsApp.
Pro Small app size
The engine itself weighs just under 150Kb, and it's always challenged to stay small. There is no extra weight that has to be carried with your app, just your assets and scripts in a runtime-friendly compressed form.
This allows users to engage with your content in matter of seconds, and even just under a second on a good connection.
Pro Open source
PlayCanvas is fully open source and is under active development.
Pro Very easy to use
Pro Loads extremely fast
Pro Has hot code reloading
Real-time link between your launched app and the editor allows the developer to preview and play with their scene without needing to refresh the game after every change in the code to see the updated result.
Cons
Con Bad editor
There is no scene zoom, search boxes, or snap to grid. There is also no ability to focus view on the actor or use folders for file structure.
Con Expensive compare with others
There is no free version any more and it is very expensive compared with other engines.
Con Poor editor performance
Especially when you're working on a big project.
Con No scripting language or SDK
If a needed behavior is not supplied by GameSalad, there's no way to add it.
Con Product is suffering - Lacking company leadership and no voice from corporate
Some customers are currently in a holding pattern from the lack of support and messaging from GS corporate. GS is currently unstable and developers are waiting for another update that has been going on from 2015.
No word or message from GS corporate about timeframes or deliverables.
You can read the ongoing discussion here.
Con Product is in Limbo - company is lacking developers
Con Doesn't support Windows platform (*.exe)
Doesn't support Windows platform (*.exe)
Con Private projects are only available for premium users
The free tier does not support any private projects. Instead, all the code and assets will be hosted openly. While not a problem for open source games and for developers who intend to make an open source game, it can be a deal-breaker for teams who want to keep their code and assets private.