When comparing Crafty.js vs GameMaker Studio 2, the Slant community recommends Crafty.js for most people. In the question“What are the best 2D game engines?” Crafty.js is ranked 34th while GameMaker Studio 2 is ranked 83rd.
Ranked in these QuestionsQuestion Ranking
Easy to learn, based on Entities and Components, the later being class-like objects that entities inherit.
Has open function binding systems, allowing easy creation of custom components.
Pro Quick prototyping
Pro Good user interface
Pro Well-optimized engine
Pro Has a trial version (but limited functions, can't export)
Pro Many unofficial tutorials
Most GMS1 tutorials are fine for GMS2
Pro Highly customizable IDE
Although users must work within the IDE and editor, GMS2 has many options to customize the look and feel
Pro Good documentation
Pro Huge, generous community
Con No IDE
If you like having some huge GUI akin to Gamemaker, Unreal, Unity, etc, Crafty is not for you.
Con Not the best scripting language out there
GML is just weird; if you want to learn programming, it is not the best because it teaches bad habits and has many odd shortcuts and shortcomings that won't transfer to a real language
Con HTML5 export is buggy, doesn't "just work"
Con Quite expensive
Windows ($100) + HTML5 ($140) + Mobile ($400) + UWP ($400) is $1,050, plus $800 anually for each console export separately. But doesn't do anything any of the free engines can't do, and the stability and tech support aren't great.
Users frequently report crashes and hangs, particularly when working with assets, and the software uses a complicated underlying meta-file structure that may become corrupted and cannot be rebuilt
Con Limited support for OOP
Con Small development team
The core programming team is only 5-10 people, with about 30 employees total, so bug fixes can take a long time to be addressed, and there aren't many official tutorials