When comparing ENIGMA Development Environment vs LITIengine, the Slant community recommends ENIGMA Development Environment for most people. In the question“What are the best 2D game engines?” ENIGMA Development Environment is ranked 53rd while LITIengine is ranked 91st. The most important reason people chose ENIGMA Development Environment is:
Almost full support for GML, The ability to create and access C++ types, templates, and functions, compile DLLs and other C/C++ scripts
Ranked in these QuestionsQuestion Ranking
Pro Raw C++ power and GML accessibility
Almost full support for GML,
The ability to create and access C++ types, templates, and functions, compile DLLs and other C/C++ scripts
Pro Cross platform
Support for Windows, Mac and Linux.
Pro Compatible with GameMaker
Enigma can support over 90% of gamemaker's GML language
Pro Friendly user interface
besides the powerful combination between GML and C++, beginners can also use drag and dropping.
Pro Free and Open Source
Pro Faster than GameMaker
Written in C++, many features have been demonstrated running much faster than interpreted equivalents in GameMaker (up to 10-20 times faster than GM 8.1).
Pro Under active development
Changes are made daily to add new functions/fixing bugs.
Pro Helpful error messages
A full stack trace with available cores and memory information as well as operating system and Java version including file names and number is generated whenever an exception is encountered, with a handy link to submit the issue to GitHub.
Pro Easy to use
Clean and well-designed API that is easily discoverable. Comes with a simple tool (utiLITI) for editing levels based on .tmx maps.
Pro Free an open-source
The engine is published under the MIT license and is entirely free to use.
Pro they are developing a beta for mac and linux
Pro Active and helpful community
Has an active forum and discord channel to discuss topics about the engine.
Con A few bugs & glitches
Because Enigma is under very rapid development, with new functions added almost daily, some bugs and unexaplainable glitches can happen, though they also gets patched quickly.
Con No code refactoring
Like any C++ based programs, the ability to refactor is limited. However, the new Ide for engima will support a few refactoring cababilities
Con Limited to Desktop
Games made with the engine only run on Windows, Linux and MacOS. There is no support for Android or HTML, yet.