When comparing HaxeFlixel vs FlatRedBall, the Slant community recommends HaxeFlixel for most people. In the question“What are the best 2D game engines?” HaxeFlixel is ranked 17th while FlatRedBall is ranked 46th. The most important reason people chose HaxeFlixel is:
[Haxe](http://www.haxe.org) is a powerful, cross-platform and open source language.
Ranked in these QuestionsQuestion Ranking
Pro Powerful language
Haxe is a powerful, cross-platform and open source language.
Pro 75+ demos
All demos have included GitHub link, so you can learn from the examples
Pro Uses Haxe
(excerpt from source): To help you do this, the (Haxe) toolkit contains three main components:
the Haxe Language - a modern high-level, strictly typed programming language
the Haxe Standard Library - a complete cross-platform standard library
the Haxe Compiler - an incredibly fast cross-compiler
Pro Hardware accelerated rendering on native platforms
Pro Getting started guide
Has a starting guide for people who are completely new to HaxeFlixel; from installing Haxe to a beginner-friendly HaxeFlixel tutorial.
Pro Fully free
HaxeFlixel is fully free and open source.
Pro Active development community
(excerpt from source):
There is a multitude of channels to interact with the community:
Our google groups forums
#haxeflixel on IRC (freenode.net)
@HaxeFlixel on Twitter
The HaxeFlixel organization on GitHub
The HaxeFlixel page on IndieDB
Join our development chat on Slack
HaxeFlixel group on Steam
Pro Modelled after Flixel
But with considerable improvements -- the HaxeFlixel team are constantly working improving and fixing the HaxeFlixel API, as compared to the original Flixel which is no longer updated.
Pro Outstanding community
The HaxeFlixel team and contributors are very active on Github and other community places (like Slack), and are usually able to respond to your questions within a day or two.
Pro Easy 2D game development
(Haxe)Flixel does a lot of things for you like tilemaps and collision detection, which makes it super easy to create 2D games.
Pro Similar syntax to Actionscript 3
Haxe's syntax is similar to AS3, so Flash developers can transition to HaxeFlixel if they are familiar with AS3/Flixel.
Pro Powerful debugger overlay
You can watch variables, log (trace) messages, and check for memory/frame rate performance.
Pro Cross Platform
The open source Flash API is powered by OpenFL, which allows you to compile to Windows, Mac, Linux, iOS, Android, and even major consoles (coming soon).
Pro Cross-platform IDE environment
On Windows, the IDE of choice is FlashDevelop, but if you're looking for cross-platform IDE (Windows/Mac/Linux), there's Sublime Text which includes a package for Haxe syntax highlighting, as well as auto-completion.
Pro Excellent, robust API
The API has all of the features that you'd expect from a powerful engine without sacrificing organization and flexibility
Pro Continually improving and open source
Just check the commit frequency on github :)
Plus Victor takes community input seriously and is known to shift around priorities based on the pressing needs of the community
Pro Very easy to use
Simplifies routine tasks such as adding entities and files to the game, or tuning parameters, via the FRB Editor called Glue
Pro Great community
Very active chat on gitter: https://gitter.im/vchelaru/FlatRedBall
Victor (the creator of the engine) is available throughout the day to answer questions and solve any problems that may arise, along with the rest of the community members who are ready to assist in any way they can.
Pro Extensive documentation
Very good documentation not only regarding the API details, but also lots of tutorials covering different aspects of using FRB, either on the code-side or on using any of its tools.
Con Small community
HaxeFlixel devs are not as large as (example) Unity devs, so the amount of support and exposure is limited.
Con The editor's UI looks dated
Although functional, doesn't look as flashy as Unity for example, which may put some people off.