When comparing POWDER vs WazHack, the Slant community recommends WazHack for most people. In the question“What are the best roguelikes on iOS?” WazHack is ranked 5th while POWDER is ranked 21st. The most important reason people chose WazHack is:
Over 300 items and 130 monsters, WazHack offers a lot of variety that will take a lot of play throughs to experience.
Specs
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Pros
Pro Completely random monster stats
The statistics of the enemies in POWDER is completely random, which can result in a very tense level. You never know if you are strong enough to take down a certain enemy, which adds an element of suspense.
Pro Offers an impressive amount of variety in items and monsters, which keeps the experience fresh
Over 300 items and 130 monsters, WazHack offers a lot of variety that will take a lot of play throughs to experience.
Pro Unique twist on roguelike gameplay where the game takes a side-scrolling approach
A 3D rendered side-scrolling roguelike, makes for some very unique mechanics, thanks to not being top down like many traditional roguelikes. While it will still have the player progress in randomly generated dungeons, exploring for new items and gear, the battle mechanics will be more akin to side scrolling platforming.
Pro Surprising depth
Many approaches and strategies are viable in a simple shell.
Pro Controller support
Cons
Con $9.99 in-app purchase to continue beyond level 15
Although POWDER is free to download, a hefty in-app purchase of $9.99 is required to progress further than level 15.
Con Enemies continually spawn
The player can never completely clean any floor as the enemies keep respawning.
Con Costs money to get the full experience
The game asks to spend money on each character type separately to go deeper than 300 feet; cost about $1 each.
Con Some quirks with control scheme and interface
Some specific action in the game are hard to pull off with touch screen, causing the player to move when trying to open menus.
Con Somewhat crude art-style
Graphics are reminiscent of freeware games from the early 2000's.