When comparing RPGMaker vs BlitzMax, the Slant community recommends RPGMaker for most people. In the question“What are the best 2D game engines?” RPGMaker is ranked 28th while BlitzMax is ranked 52nd. The most important reason people chose RPGMaker is:
It's possible to create a game with absolutely no art or coding skills, so even complete beginners can make something.
Specs
Ranked in these QuestionsQuestion Ranking
Pros
Pro Easy to jump into using an intuitive WYSIWYG editor
It's possible to create a game with absolutely no art or coding skills, so even complete beginners can make something.
Pro Large and active community
The engine has seen multiple iterations since 1995, so a large online community exists that is always willing to help each other out.
Pro Ruby / Javascript support provides depth to more experienced developers
With a script editor that uses a modified version of Ruby, it's possible to go well beyond the traditional RPG with this engine. Note: XP and VX use Ruby, the latest version "MV" uses Javascript for scripting.
Pro It's an open engine
It's possible to use custom editors from the community, edit libraries,include libraries,etc (MV Only)
Pro Multi-platform
MV supports HTML5 exports, so it is easier than ever to make your game work on iOS, android, OSX,Linux or Windows.
Pro Inbuilt database and multplayer plugins, providing you the scalfolding to customising your projects with ease
The inbuilt database which binds to game saves or can be made persist allows great power within your logic. Also a plugin called 'Alpha.net' provides multiplayer. This combination can allow great customisation of the engine, allowing a powerful 2D game to be made with little to no coding experience.
Pro Greater Map layers
MV Mapping uses an additional layer to create better depth.
Pro MV has HTML5 export
You can now HTML5 export your projects, so you could theoretically host your game on your webserver, and have your friends play the game without ever having to install a single thing.
Pro A cheap license that allows using the software commercially
There are several versions of RPG maker, with MV being the latest and most fully featured: MV ($79.99), VX Ace ($69.99), VX ($59.99) and XP ($24.99), 2003 ($19.99).
Pro Multi target
You can compile on Windows, Mac and Linux. Nothing to change. There are solutions to compile on the same machine for 2 targets.
Pro Modular
There are many modules to extend the features of the language: you can create PDF (via a Cairo module), or just download/upload files (via LibCurl), playing streaming sound (via BASS) and so on (databases, xml, xls...) User can create their own module (they could be written in plain BlitzMax)
Pro Easy syntax
Based on BASIC syntax. Supports OOP, collections (array, list and map)
Pro Stable language and source code
After many years the language it self is very stable. The packages contains the source code of ALL modules (excluding the source of the compiler).
Pro Easy to start, high productivity
BlitzMax is just ready after the installation. Open the IDE, write your code and just press F5 to see the results. You don't need to install other things to use the language. Of course if you want to change the language itself - or modules - you need to install MinGW or other libs, but guidelines are provided and easy to follow.
Pro Fast compiler
With comparison to the some of the other languages Blitzmax compiles source files fast enough.
Pro Compiles to native code
Good performance thanks to native code on each of the target platforms.
Pro Garbage collected language
The language is garbage collected in two modes: reference counting or using the Boehm-Demers-Weiser conservative garbage collector.
Pro GUI for apps
BlitzMax provides the MaxGUI modules that allow to build GUI desktop applications for Windows, Mac and Linux (FLTK or GTK via a module). You also could create your own 'gadgets'.
Pro Great community support
the forum is plenty of examples and solutions! Community is strong and still working, available for getting an hand
Pro BLIde
BLIde is an integrated development environment for Blitz Max, designed to work very close to the project file management performed by BlitzMax engine.
It’s inspired by the .NET IDE and some other great tools, It’s been designed for hobbyist and professional coders.
Cons
Con You have to code when you want something didn't built in
You know,RM series' default walk animation only has three frames.If you want to enhance,you have to code by yourself——especially majority of it's user are newbies.
Con No Hardware accelerate
You'll get a bad performance when you have big animations,especially in MV,which can easily change into higher resolution.
Con No 3D support
None of them have 3D support, it is possible only with manual scripting which could be difficult for beginners.
Con MV Does not have a "REAL" Android export.
MV has an export to HTML5 - which can run on any browser including android. It is however not a "native" app export.
Con Inconsistent included visual assets
Included visual assets within MV have inconsistent presentation. Though RPMMV does contain enough to make a small basic title, the visual assets don't often look like they should be mixed on-screen.
Con No built-in realtime battle system
RPG Maker series has only turn based battle systems, unless scripts/Plugins made by the community are used.
Con Conversion to MV difficult
Older iterations of RPG Maker use smaller sprite sizes that require manual conversion to use older RTP assets and older assets are more robust.
Con Outdated and abandoned
The author neglected BlitzMax and works on Monkey2.
Con No mobile targets
Only desktop targets available: Windows, MacOS, Linux.
