Dungeonism vs Ending
When comparing Dungeonism vs Ending, the Slant community recommends Ending for most people. In the question“What are the best roguelikes on iOS?” Ending is ranked 17th while Dungeonism is ranked 23rd. The most important reason people chose Ending is:
Block-based, symbolic aesthetic. Very clean with excellent sound effects and retro-futurist appeal.
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Pros
Pro Individual levels
Unlike many roguelikes, Dungeonism has individual levels that allow for the gameplay to be broken up with specific goals, which gives more purpose to the gameplay.
Pro Randomized levels
While not fully randomized most aspects of a level will be different upon each playthrough.
Pro Minimalist, abstract presentation
Block-based, symbolic aesthetic. Very clean with excellent sound effects and retro-futurist appeal.
Pro Big playing area
Gives you the feel of being lost in a dungeon instead of an Imbroglio-type field.
Pro Puzzle mode
Cons
Con Beginning of game is a bit too easy
Enemies in the game tend to be too easy in the beginning of the game, making for un-intriguing gameplay at first.