When comparing WiMi5 vs raylib, the Slant community recommends raylib for most people. In the question“What are the best 2D game engines?” raylib is ranked 36th while WiMi5 is ranked 70th. The most important reason people chose raylib is:
Very good for begginers who are looking for game FRAMEWORKS.
Specs
Ranked in these QuestionsQuestion Ranking
Pros
Pro Versatile flow diagram script model
WiMi5 integrates a powerful visual scripting solution based on Blackboxes that allows you to create the logic flow of the game. You don't have to code (if you don't want) but you can also do it. WiMi5's actions and behaviors resemble flowcharts where each box represents a function or value, with connections between them representing program flow. This provides a better at-a-glance indication of game logic than a simple list of events, and makes complex behaviors easier to accomplish.
Pro Integrated servers
WiMi5 provides integrated back-end services, with tools available to save game session data, manage rankings, etc.
Pro Free development
The WiMi5 platform is free to use, supported by post-publication royalties.
Pro Built in monetisation tools
WiMi5 provides features to manage in-app purchases and micropayments. Virtual Goods management is integrated into the Logic Editor.
Pro Publication partnerships
WiMi5 maintains partnerships allowing simultaneous publication to a number of Web and mobile stores, all managed through the WiMi5 platform.
Games can also be downloaded and publish it wherever you want: in your own server or with your own partners. Just check the Download feature in the settings of your game.
Pro Simple
Very good for begginers who are looking for game FRAMEWORKS.
Pro Support forum
Though it's a small project, it has a forum on the webpage with helpful content available.
Cons
Con 30% royalties
For filling the engine, publisher, and back-end service roles, WiMi5 takes 30% of game revenues.
Con Just coding
Lack of an interface, visual help or auto-debugging could make it difficult to use for a complete beginner.
