WiMi5 vs Ebitengine
When comparing WiMi5 vs Ebitengine, the Slant community recommends Ebitengine for most people. In the question“What are the best 2D game engines?” Ebitengine is ranked 59th while WiMi5 is ranked 70th. The most important reason people chose Ebitengine is:
One of the core focuses of Ebitengine is to be simple. The screen is just treated as another image that can be drawn to.
Specs
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Pros
Pro Versatile flow diagram script model
WiMi5 integrates a powerful visual scripting solution based on Blackboxes that allows you to create the logic flow of the game. You don't have to code (if you don't want) but you can also do it. WiMi5's actions and behaviors resemble flowcharts where each box represents a function or value, with connections between them representing program flow. This provides a better at-a-glance indication of game logic than a simple list of events, and makes complex behaviors easier to accomplish.
Pro Integrated servers
WiMi5 provides integrated back-end services, with tools available to save game session data, manage rankings, etc.
Pro Free development
The WiMi5 platform is free to use, supported by post-publication royalties.
Pro Built in monetisation tools
WiMi5 provides features to manage in-app purchases and micropayments. Virtual Goods management is integrated into the Logic Editor.
Pro Publication partnerships
WiMi5 maintains partnerships allowing simultaneous publication to a number of Web and mobile stores, all managed through the WiMi5 platform.
Games can also be downloaded and publish it wherever you want: in your own server or with your own partners. Just check the Download feature in the settings of your game.
Pro Simple
One of the core focuses of Ebitengine is to be simple. The screen is just treated as another image that can be drawn to.
Pro Cross platform
Many platforms are supported, including WebAssembly.
Cons
Con 30% royalties
For filling the engine, publisher, and back-end service roles, WiMi5 takes 30% of game revenues.
Con Bare-bones
For example, Ebitengine does not have a physics engine; instead games must rely on a separate implementation such as Chipmunk2D.
