When comparing Engine 001 Game Maker vs FlatRedBall, the Slant community recommends FlatRedBall for most people. In the question“What are the best 2D game engines?” FlatRedBall is ranked 47th while Engine 001 Game Maker is ranked 53rd. The most important reason people chose FlatRedBall is:
Just check the commit frequency on github :) https://github.com/vchelaru/FlatRedBall/commits/master Plus Victor takes community input seriously and is known to shift around priorities based on the pressing needs of the community
Ranked in these QuestionsQuestion Ranking
Pro Easy to use
Engine 001 allows you to get to making games quicker since you aren't putting allot of time into figuring out complicated interfaces.
Pro Light weight
An amazing minimal download size at around 100mb.
Pro Huge built-in 500+ asset library
Tons of objects ready to use to use, as well as support for easily importing your own resources. 3D files are also supported (with a subscription).
Pro Visual scripting
By using pre-build behaviors\actions and more you can 'program' your game by simply 'linking' they in the editor.
Pro Great online community for support
Engine 001 offers a tight-knit community of fellow game designers, asset creators, and just general fans of games, that all come together to assist one another.
Pro Continually improving and open source
Just check the commit frequency on github :)
Plus Victor takes community input seriously and is known to shift around priorities based on the pressing needs of the community
Pro Very easy to use
Simplifies routine tasks such as adding entities and files to the game, or tuning parameters, via the FRB Editor called Glue
Pro Great community
Very active chat on gitter: https://gitter.im/vchelaru/FlatRedBall
Victor (the creator of the engine) is available throughout the day to answer questions and solve any problems that may arise, along with the rest of the community members who are ready to assist in any way they can.
Pro Extensive documentation
Very good documentation not only regarding the API details, but also lots of tutorials covering different aspects of using FRB, either on the code-side or on using any of its tools.
Con 3D features may not be enough for some users
The 3D capabilities of the engine are a bit limited (for today standards), and some of the times you'll need to work around to create something.
Con Windows only
The editor is Windows only, no OSX or Linux versions are planned.
Con The editor's UI looks dated
Although functional, doesn't look as flashy as Unity for example, which may put some people off.